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  1. #1

    Default Generals Hitpoints

    Can anyone explain why the generals in EB have such an obscene amount of hp? I can understand giving them more than the standard soldier, but honest to god I have to swamp them with three units everytime and it takes a good 1-3 minutes just to bring a lone general down.

    Anyone else notice how durable these guys are?

  2. #2

    Default Re: Generals Hitpoints

    Well, that´s the traits "causing" the additional HP ( and for the AI there could be some hidden ones, too ).
    To effectivly kill those "tough and near immortal" generals you need a clean charge on them with a medium/heavy cav. unit, preferably with "ap" lances ( which most are anyway ), once they are in a pitch battle. Use "ap" infantry like axemen, or medium cavalry with axes, to decimate them, or soften them up with your slingers a little bit before an engagement. Hope this helps.
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  3. #3

    Default Re: Generals Hitpoints

    I dont know why, but Eastern SLingers seems to work a charm on those humanoid tanks... they can give 5-6 casualties a volly if they have more then 1 silver V
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  4. #4

    Default Re: Generals Hitpoints

    Quote Originally Posted by Oddnerd View Post
    Can anyone explain why the generals in EB have such an obscene amount of hp? I can understand giving them more than the standard soldier, but honest to god I have to swamp them with three units everytime and it takes a good 1-3 minutes just to bring a lone general down.

    Anyone else notice how durable these guys are?
    It's to compensate for the stupidity of the AI, which tends to throw the general straight at your front line instead of keeping him safely in the rear. Once its general is dead, the AI has very little chance indeed of beating a human, even with a larger army.

    You have brains (a clever general) on your side, someone like Ceasar or Hannibal. The AI has brawn (a general who's tactically stupid, but a mighty warrior, someone like Achilles or Conan the Barbarian.)
    Last edited by Titus Marcellus Scato; 01-23-2011 at 11:37.

  5. #5

    Default Re: Generals Hitpoints

    Yea, those "tanks" got no shield and your slingers got > 6 attack + "ap" to half their armour, and since missile weapons still have 1.0 lethality.... sounds like a small bazooka to me^^
    - 10 mov. points :P

  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Generals Hitpoints

    actually, the best unit to take down generals in EB is massive human wave of low ranks infantries

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  7. #7
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Generals Hitpoints

    The best way to take down generals is friendly fire.
    Oh wait, we were talking about killing enemy generals?

  8. #8
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Generals Hitpoints

    Quote Originally Posted by Cute Wolf View Post
    actually, the best unit to take down generals in EB is massive human wave of low ranks infantries
    whatever happened to just fighting and beating the guy, then killing him by pursuing fresh cavalry?
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  9. #9

    Default Re: Generals Hitpoints

    because some of them are fast moving, the most annoying of which come to mind are probably the Lusotannan bodyguards.

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