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Thread: Using TWS2 what kind of mod would you like to see in the future?

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  1. #1
    Member Member Rothe's Avatar
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    Default Re: Using TWS2 what kind of mod would you like to see in the future?

    What I'd like to see is a mod that basically detaches battle and campaign difficulty from each other.
    Or at least allows for more income in the hard+ modes but keeps the battles and campaign still aggressive.

    I don't really like fighting with 90% peasant armies in the harder difficulties after winning a campaign or two with that kind of game.
    I'd rather face better troops and use better troops to get more variety in the campaign. I have not finished a campaign yet, but I have a feeling the current game does not give me good enough replay value with its vanilla game.

    Add to the economy mod some things like ship speed and perhaps some modding of the movement speeds in battle and I would already get a lot more out of it.

    Diplomacy should also allow some alliances / vassals to be more reliable, even after teh realm divide. Perhaps there could be a limit so you can't have too many allies / vassals, but a few reliable ones could be allowed imo.
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  2. #2
    Vote: Sasaki Member ByzantineKnight's Avatar
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    Default Re: Using TWS2 what kind of mod would you like to see in the future?

    Quote Originally Posted by Rothe View Post
    What I'd like to see is a mod that basically detaches battle and campaign difficulty from each other.
    Or at least allows for more income in the hard+ modes but keeps the battles and campaign still aggressive.
    After the campaign starts, you can go into the settings and edit them individually according to Craig from CA
    RIP Tosa, I can't believe you are gone, but we will never forget you

  3. #3
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: Using TWS2 what kind of mod would you like to see in the future?

    My preference would be for rather modular... mods.

    1) One that concentrates on polishing the rough edges of the existing game then moving on to slowly adding more to the guts of the game - balancing stats, unlocking features etc.
    2) One that concentrates on adding to the graphics of the game, such as the excellent blood mod does. Simple and focused.
    3) Ones that add units to the game. Always the hardest thing to do as this has the greatest potential to have knock-on effects.
    3)In a world where talented modders have infinite free time and ability then yes, something that places us back into Roman times which is my favourite.

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  4. #4

    Default Re: Using TWS2 what kind of mod would you like to see in the future?

    Realistic battle attributes (damage, movement speed, range, etc - would be a hard one to get totally correct) and authentic morale - routs frequently occurring with <20% casualties. I want realism! :D I can dream ...

  5. #5
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Using TWS2 what kind of mod would you like to see in the future?

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