http://www.samurai-archives.com/maphome.html
I was looking to those maps and I see no Hattori clan. They played a minor role and featuring them in the game is like creating a Robin Hood clan in MTW2
I am not contesting that were humble origin samurais that become very powerful but if you look at the maps starting from 1525 you'll observe that most clans survived in a way or another. It's a strategy game, not a role play game. I am trying to say that even if the clans were lead by rulers that were not exactly rightful heirs but rose to power based on their own skill, this does not mean that it is a new clan. even Hideyoshi based his power on Oda remnants. Applying Revolting logic it would be absolutly normal to have an Akechi clan because he also has its chance to become a big daimyo.
There are only 9 playable factions and were chosen from ones that survived until late XVI century and were also constituted in a way or another at the start of the period.
I remember about the old Shogun and the battlefield ninja provoked a lot of discussions around here. Suddenly a clan with battlefield ninja seem appropriate. It would be much nicer to give to Koga and Iga a special feature that will enabling a recruitment of ninja, generals prone to ninja-like operations and so on than create a whole clan. Or you can recruit wandering ninja/ronins from Iga/Koga and make them retainers. It is just marketing, that's why I am a little annoyed. On this logic I would say to add an Ikko-Ikki clan or maybe two because monks also have their chance to gain power in medieval Japan. Also a imperial clan for variety.
It's a game about warlords and Hattori was just a retainer, he, his ancestors and his heirs.
Now back to Hattori, I think that more interesting will be to have a higher number of civil wars and enable to create clans lead by a powerful generals. For example, my daimyo is young and stupid but the clan has a high stats general. The young boy is doing a mistake. The established general/retainer is annoyed and decide to take over the clan. You can choose to back up the inept heir and prove that he is worthy or you can choose to back up the general/retainer. And so on.
What I am trying to say is that there are other priorities for creating a good game than just throw Japan's Robin Hood in the game and tell to buyers that wow they have the chance to be homo novus of Sengoku Era. There are other ways more subtle to re-create the atmosphere and add some role playing features to this game.
Please don't bother yourself to give me history lessons. I am practicing ninjutsu and I am interested in Japan history since 1993 so make a count.You don't get it.
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