If God is great, and if God is good, why can't he change the hearts of men?"
-Tom Waits, "The Road to Peace"
I am interested in discussing the game setup with someone who will abstain from play altogether, because I want to bounce ideas off of someone.
However, if I discuss the game setup, that person cannot play, unfortunately. If someone is planning on taking a break from mafia games, and they're sure they cannot play, and wants to discuss the game with me, let me know.
#Winstontoostrong
#Montytoostronger
Hmmm. I am going to be away for a week in the beginning of February anyway - when do you plan on running this?
If God is great, and if God is good, why can't he change the hearts of men?"
-Tom Waits, "The Road to Peace"
I won't be playing any more games after Capo IV so I'd be happy to be your wall.
Further information which will be publicly known right from the start of the game:
About Credits:
- Everyone begins with 100 credits.
- Everyone gains 10 credits at the end of each night phase, to become available starting the next day phase.
- Credits are required when voting: you must wager credits in order to vote.
- The candidate with the most credits wagered against them will be lynched.
- Credits are not transferable except through stealing.
- Credits can be used to purchase abilities:
Purchase abilities
- Steal credits: (50% chance) 1 credits for every 4 attempted to steal.*
- Faction scan: 25 credits
- Self-defense: (50% chance) 50 credits
- Defend other: (50% chance) 50 credits
- Block an action: 60 credits (randomly blocks one of the performed actions from a target; item action, purchased action, or special ability.)
- Vigilante attempt: (50% chance) 70 credits
- Steal item: (50% chance) 70 credits
- Block all actions: 80 credits
- Detective scan: (Activity, cover role, faction) 80 credits
- Self-defense: (100% chance) 100 credits
- Defend other: (100% chance) 120 credits
- Vigilante attempt: (80% chance) 150 credits
- Revive: (80% chance) 180 credits
- Scan all items: (80% chance) 180 credits
*Attempting to steal 40 credits will cost you 10 credits for the attempt, even if it succeeds. Therefore transferring credits this way is both risky and quite costly.
Learned abilities
1 successful self-defense when attacked allows you to perform a self-defense action every night, with 25% effectiveness.
2 successful self-defense actions allows you to perform a self-defense action every night, at 50% effectiveness.
3 successful self-defense actions allows you to perform a self-defense action every night, at 75% effectiveness.
2 successful defend other actions allows you to perform a defend other action every night at 60% effectiveness.
3 successful faction scans allows you to perform a faction scan every night if you wish.
2 successful roleblocks allows you to perform that action every night at 75% effectiveness.
2 successful vigilante attempts allows you to perform that action every night at 50% effectiveness.
3 successful vigilante attempts allows you to perform that action every night at 80% effectiveness.
2 successful detective scans allows you to perform that action every night at 75% effectiveness.
1 successful revive allows you to perform that action every night at 40% effectiveness.
3 successful steal credits actions allows you to perform that action every night at 80% effectiveness.
2 successful steal item actions allows you to perform that action every night at 75% effectiveness.
The anti-mafia can perform all of these actions as well and may be able to provide alibis for themselves, as such it will be difficult to catch the anti-mafia through purchase-action process of elimination. The anti-mafia can also purchase an action and perform a special action, provided they did not perform an item action as well, adding even more ambiguity to the process.
ITEMS:
- 10% bulletproof chance. (Stacks, not an action)
- 10% roleblock chance. (Stacks, ACTION)
- 10% defender chance. (Stacks, ACTION)
- 10% retaliatory kill chance. (Stacks, not an action)
- 10% bus driver chance. (Stacks, ACTION)
- 10% investigatory chance. (Stacks, ACTION)
- 10% vigilante kill chance. (Stacks, ACTION)
- (There are other, special items not mentioned here.)
If you have 2 or more of the same-type items, they can be combined for greater chance of success for a single action. They cannot be used in separate actions, unless never combined, and then given away to different people to use separately.
You cannot use two different-type items in a single night.
-Your non-action items are always switched on and require no effort on your part. (Think "passive abilities" in Fall of the Order.)
-You can choose which action item or group of items (stack) to use.
-You may only perform one action through items. However, this is not the only action you can perform.
-You can also perform an ability that you know without using items.
Thus, the anti-mafia cannot be caught through item-use process of elimination, as their murders will be a special ability that they do not need items for, and do not need to purchase.
Combined Items:
Items once used together are automatically combined. Once combined, they cannot be broken back up into their separate parts. Therefore, using them together forces the items to be permanently joined, and thus, are at greater risk of theft than separate items would be, as theft can only steal one item at a time.
That is the risk to balance the reward of item combination.
Item action stacking with other action:
Passive combination:
Suppose you pay to defend yourself, and you have a bulletproof item. The chosen action will automatically combine with the correct item to stack the percentages. 10% bulletproof plus 50% defend self equals 60% survivability, unless affected by an outside force.
Active combination:
Suppose you want to vig kill with an item, and purchase the ability as well. The actions will stack into one action. However, this is not automatic. If you use a different item to do something else, your vig-capable item will NOT be factored into your purchased kill, and therefore, your action is less effective than it could have been. It is only automatic if you do nothing with your other items that night.
Ambiguity and Balance
Not all actions in this game will have 100% effectiveness, even if they are item abilities, purchase abilities, or learned abilities. In fact, most of them will be less than 100% effective, to provide ambiguity and balance. Powerful actions will be expensive, or require hunting down many items in order to perform. Learning powerful actions may be difficult. Because even powerful actions can be blocked, or credits can be stolen, or those saving up items or credits can be murdered, and the target could be incorrect, the game should still be balanced even though everyone can technically have almost any ability, at some point.
There is a hard limit on two actions per night, whatever the source, even for the anti-mafia. No one can use an item action, purchased action, and special ability (3 actions) all in the same night. However, passive abilities or passive item abilities are not counted as actions (such as bulletproof).
Failed item actions, and failed purchased actions, and failed special actions, will not be shown in the writeup, because:
1. There will be far too many failed actions to document them all, and the write-ups will be beastly enough as it is.
2. Ambiguity is needed for balance and to prevent easy spreadsheet-style victories.
However, successful "self-defenses" and successful "defend other" actions will be shown in the writeup, provided that the attack would have otherwise succeeded if not for the defense used.
- You will be informed if your action failed outright, but never told why. (failure due to percentage chance of failure, failure due to roleblock, or failure due to innate ability of target, will not be detailed to you)
- You will be told if your action was successful, but not if it was effective. (roleblocking someone who did nothing is technically successful, but had no effect, protecting someone who was not attacked is also a successful action, but has no effect)
- There may be a way to perform a true scan. (The standard guilty/innocence scan, modified to mean mafia, anti-mafia, or other) However, this will not be a purchasable ability or a learned ability.
- Yes, even the true scan may not be 100% effective, though still useful enough to make a difference.
Scoring:
Team Victory/Main objective: 5 points
Faction Victory: 3 points
Personal Goal: 1 points
Survival: 1 point
(In general, this will be how I score the game. However, I may have to make some exceptions for special conditions which I can't discuss here)
Feedback:
If you have comments about this post you wish to make publicly, please do so here. If you'd like to object to something privately, please PM me. If you have suggestions you'd like to make privately, please PM me. I welcome feedback. In fact, if you spot something that you think will break the game, by all means contact me immediately and I'll see if you're right about it. An extra set of brrrraaaaiiinnsssss doesn't hurt this zombie guy.
Any experienced game hosts, your comments are especially welcome. This is obviously a complicated set-up.
Last edited by Askthepizzaguy; 02-14-2011 at 00:22.
#Winstontoostrong
#Montytoostronger
Deeper thinking leads me to conclude the following:
It's possible to Min/Max this game and break it that way. Say, if everyone, and I mean literally everyone, goes the reviver route for example, and effectively no one tries to do any of the other actions.
As such, if I see a certain number of people doing that, and I'll use my best judgment as to how many that is, I will do something nasty like remove revives from the game entirely, to re-balance the game, or I just might make things evil and remove alignment reveals on death, or I might give extra murders to the anti-mafia as compensation for the number of revives.
The bottom line is, there's room for this game to be broken by a cheap tactic. I promise I will be as fair as possible when determining what constitutes "cheap", but in this example, I believe we can all agree that everyone being a reviver undermines the spirit of the game, and removing revives if I see that, is a fair penalty for unsporting play.
I will publicly announce any such game adjustments, and hopefully, NONE will be necessary. As the host, I am effectively "God" of this game, and pretty much my only "Commandment" so far is to follow the game rules, but I'll add "Don't try to break the game by having everyone do the same thing" as my second commandment. I think you guys are also fair enough to agree by simple majority what constitutes a fair ruling. If you think I'm breaking the game by re-balancing it, tell me. Otherwise I have to do mah job as game host and make sure it's a fair game.
If you really want to play what might be (in my opinion) a broken game, that's your business I suppose, but don't be surprised if the anti-mafia walk out. As long as the game is fair by my ruling, the game will be counted statistically. If I determine that the game is broken (and therefore, a total failure) then I will ask Romanic not to count it in his statistics thread.
Basically, the game should not be winnable by a single move. Anything that wins the game via single-move spam gets you the cheap tactic penalty and the game will have to be rebalanced. That doesn't require any thinking and also spoils the mystery and fun of the game.
I think that should cover any loopholes. I've been combing through the rules looking for game-breaking tactics and other than that one, I can't find any.
Edit: Nevermind. Min/maxing has its own pitfalls which are quite fitting.
Last edited by Askthepizzaguy; 03-09-2011 at 13:34.
#Winstontoostrong
#Montytoostronger
Burn of the Slash is Interested
Parla più piano e nessuno sentirà, il nostro amore lo viviamo io e te,
nessuno sa la verità, neppure il cielo che ci guarda da lassù.
Insieme a te io resterò,
amore mio, sempre così.
Parla più piano e vieni più vicino a me, Voglio sentire gli occhi miei dentro di te,
nessuno sa la verità, è un grande amore e mai più grande esisterà.
Insieme a te io resterò,
amore mio, sempre così.
Parla più piano e vieni più vicino a me,Voglio sentire gli occhi miei dentro di te,
nessuno sa la verità,è un grande amore e mai più grande esisterà.
I believe I have managed to incorporate items, abilities, trading, purchases, and experience into the game without breaking the balance of it.
I have also figured out what I'm doing with personal goals and faction goals.
I have a "cherry on top" idea which will be harder to implement, but really cool if it works. After speaking with John, I am more confident this setup is a winrar, and you should join it.
A few more days of tinkering, and I'll be all set; all information will be locked in and I'll be able to assemble it all into role PMs at that point. The only thing that will get me through until May are the awesome games that are to be hosted in the meantime.
Go-go-pizza basic townie role repellent spray and Day One/Night One anti-death field.
#Winstontoostrong
#Montytoostronger
What? Are you ***** kidding me DE? Winrar is not a type of file, it's a file archiver and data compression utility developed by THE Eugene Roshal, and first released in the fall of 1993. It is one of the VERY few applications that is able to create RAR archives natively, because the encoding method is held to be proprietary. It features:
* Multithreaded compression
* The ability to create self-extracting and multi-volume (split) archives.
* Data redundancy is provided via recovery records and recovery volumes, allowing reconstruction of damaged archives.
* Support for advanced NTFS file system options and Unicode in file names.
* Optional archive encryption using AES (Advanced Encryption Standard) with a 128-bit key.
It won the Epsilon Award in 2008 at the eighth annual European Software Conference, for christ's sake.
Oh my GOD, why was I not notified.
I am in. You shall not stop me.
IN!!!!!!!!!!!!!!!!!![]()
IN if there's space
I have created an account on a forum concerning a game that I have never played nor owned solely so I can play a Mafia game composed of 50 people, most of whom I do not know. I am in. Also, can someone fill me in on this betting thing mentioned in the OP?
Awesome myth. :) I created my first account on this forum so I could play mafia, too. I was a Total War fan already, though; just hadn't had any reason for an account up until I discovered Mafia.
As for the betting system, I think he will explain it in detail once the game officially begins in the main Gameroom subforum.
I hope I'm not too late but I really want in.
I also PMed you ATPG.
I certainly will. In fact, I've been toying with the idea of a (brief) instruction "manual" for this game, to explain the differences between it and regular mafia games, and generally the basics of what you need to know to play.
I'll separate that from the rules, because often times I find I put instructions on how to play the game in the rules, and they should be separate.
Myth, I am sure you'll find yourself most welcome here. A lot of folks in this very game are people I invited from other forums to come play, when they started, they didn't know very many people. Now, they're part of the family.
So long as you show up and vote, and don't just abandon the game (it happens sometimes!), I know everyone will make you feel welcome.
Thanks friend!
I should "officially" have enough people, but now begins the process of purging inactive folks from the sign-up sheet and signing on serious reserve players.
Now all that remains is I have roughly 30% of the Role PMs to finish writing, and then I will randomize the roles, and then I will post the rules, the instructions, and the opening story.
This process will still take several days. Please keep your eyes peeled. When you get your role PM, that means the game is about to begin or has begun.
#Winstontoostrong
#Montytoostronger
I'll sign up as a reserve.
Arrgh I never got round to bugging arpTHIS to play.
I'll go bother him now
Arp is already on zee list, but I wasn't sure if he's still in or not.
#Winstontoostrong
#Montytoostronger
Incredible. Looks absolutely epic.
My game on Civfanatics could use a few more!: MNOTW XVII: The Cursed Blade!
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