If you sally against Sauros you´re going to regret it for the rest of your life ^^
Autoresolve with some heavy troops, preferebly phalangitai + multiple star general, that´s what i´d do...
If you sally against Sauros you´re going to regret it for the rest of your life ^^
Autoresolve with some heavy troops, preferebly phalangitai + multiple star general, that´s what i´d do...
- 10 mov. points :P
Your strength against horse archers is your walls, and shielded troops, so keep behind the walls and hope they try to assault, or if it's down to the last few turns, bring another army and overwhelm them with numbers if they keep starving you out. I would say sloxonez could be better used than Bastarnae Falxmen, because falxmen die horrendously from arrow fire, and sloxonez have large shields and larger numbers, and they are almost as strong offensively, while being comparably cheap. Speutogordozez could be useful, a few units could be useful to dehorse those heavy bodyguards, and they can chase them too if you keep them in reserve until they're entangled.
1x From Fluvius Camillus for making him laugh.
Autoresolve ain' an option!
If there are no near/possible/built reinforcements near and so you need to sally out:
lets say the sauromatae forces are on the north part of the city, i would sally out my forces through the south gate and organize my forces in there, and then walk around the city and meet them, while on the fight, i would also try to lure them near the towers at the walls (if the city has any anyway), so additional damage can be made on them.
About the result of this, well, you can expect taking lots of casulties, but if you got good defensive infantry and some archers/slingers i don't think its impossible, ohh no.
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
The range of Sauros HAs is enoough to keep them away from the walls while shooting at your units. And normaly, their troops immidietly move away and take positions far away from the gates, but unlike other infantry based armies they are permanently on skirmishing mod if you attack them with anything else then skirmishers/archers. And while you are moving forward they´ll shoot your poor armoured troops down, since shield value 3 of most of your units won´t even protect them from the front, so they will be shot to pieces...
- 10 mov. points :P
Exactly.
I think that Baltic archers, Celtic slingers are a good combo on open field. When it comes to fighting in a city, as I said before I'd rather rely on Duguntiz (Skandinavian spearman are to far away!) and Sloxonez, maybe some Dacian skirmishers. The problem is that they never seem to assault a city, I always have to attack them with a second army, with costly HA mercs. And since I don't have taken any scythian regions yet I can't recruit any fancy bosporan archers or greek hoplites or HA. I eventually lost the Bastarnae, so I have to get back to the drawing board. For now rule over all the germanic regions, plus Ascaucalis, Carrodunum and G-Ostan. I don't want to conquer gaul so early, since the celts are able to build better stuff (paved roads, stone walls) and I want to take a place in a made nest. Muahahaha
"A wise man once said: Never buy a game full price!"
- Another wise man
Ahh true, but thats what i would do, giving the fact i would have a decent unit to exhaust their arrows, but if such unit wasn't in the defending army, well, hm....
Last edited by Havok.; 01-27-2011 at 23:51.
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
ahh... this is where i would invade the Alps for some lovely celtic slingers... get them some chevrons by auto-res'sing on some rebels and use them... deadly stuff :D
its allmost like cheating? but but but... you aint getting nowhere with your Suebi troops they will tear you apart... allso, i find the idear: "if you cant beat them, copy them" perfect for this one... hire loads of merc HA's and Riders... and slingers :P
War is a puzzle with morphing pieces
I make Ancient Weapons and Armor
Well my Slingers from Carrodunum start witch 1 silver(!) chevron! lvl4 gov+field of games+temple of tiuwaz and then there is also the smithy...
btw: do missile units get a melee bonus from smithies? they never have the sword symbol.
"A wise man once said: Never buy a game full price!"
- Another wise man
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