Vlad The Impaler 14:27 02-01-2011
Gregoshi 15:37 02-01-2011
Very nice. Lots of new info, at least from my perspective. I wasn't too excited about the naval battles, but they looked much more interesting in this video. So far I haven't seen or read anything that's been a turn off for the game - I'm still quite psyched for it.
Vlad The Impaler 17:02 02-01-2011
I'm not eager to play naval battles, I'll limit my experience here, I'll just use navy to protect my borders and so on. Is looking good, sure, but I just don't feel that naval battles were so important for that period. after all, the race for shogun was played on the soil.
I liked the naval battles in Empire/Napolen Total War because of the period and teh historical set up.
I like that ninjas will not be that good during the day, that's fair enough. should be slaughtered easily in the open field.
Now back to the naval battles I have the feeling that SEGA will produce a DLC with invasion of Korea. Doesn't have sense such a polished naval battle part of the game, only for Sengoku
Veho Nex 18:13 02-01-2011
If I ever get around to finishing my review from when I did the play through in sf. You'll find that i wasnt too keen on naval battles, they seem sluggish but then I was only showed a beta version of the game and so its likely to be more polished when it comes out. By sluggish i dont mean frame rates, i mean the battle just seemed to go slowly even after the action started.
Good find, thanks for the links.
I saw the ashigaru spearmen charge with their swords and pulling out swords for the melee... And my heart just dropped man.
Right then and there, my dreams were crushed. The hope that I would at least have one thing to do on the battlefield that would make this feel like an actual sengoku jidai experience... And the yari ashigaru pulled out their swords...
*sigh*
Alright. Ok.
Only one thing left to do now; hope for moddability.
People here are of different minds when it comes to historic fidelity. I’m with you, I want the game to look and feel like 16th century Japan. But some patrons want a tactical battle game with lots of different units and stats with OR WITHOUT any regard to reality, with special offense units, defense units and rock, paper, scissors based strengths and weaknesses, all carefully balanced somehow. For them, fun game play, unreal or not, trumps history. For us, fun game play IS history.
In a few weeks we will see who is happier.
antisocialmunky 16:13 02-02-2011
I like the RPG system.
And some other patrons want historical accuracy with OR WITHOUT consideration of its impact on gameplay. They play then a few campaigns of excitement and within 4-5 months they conclude that the game "isn't challenging", like econ21 did for MTW2. What a surprise.
In any case, not to worry: no-one will be happier.
Originally Posted by Nelson:
People here are of different minds when it comes to historic fidelity. I’m with you, I want the game to look and feel like 16th century Japan. But some patrons want a tactical battle game with lots of different units and stats with OR WITHOUT any regard to reality, with special offense units, defense units and rock, paper, scissors based strengths and weaknesses, all carefully balanced somehow. For them, fun game play, unreal or not, trumps history. For us, fun game play IS history.
In a few weeks we will see who is happier.
I don't think that the game should be 100% historically accurate. Some things have to give in order to give us good gameplay. However, we shouldn't need to have fantasy units using fantasy weapons. After all, if some weapons were underpowered in real life, they wouldn't have been invented in the first place.
The best RTS of all time, Starcraft: Brood War, didn't have an RPS system of arbitrary damage bonuses and counters. Units countered each other based on their abilities and design. Shogun shouldn't need one, either.
The game is about Sengoku Jidai. That's roughly mid/late 15th- early 17th century. Quite a lot changed in samurai warfare during that time. The large units of ashigaru with huge pikes became dominant during the later stages, mounted archers were still of use during the early stages. I certainly hope that TWS2 will give us enough time to enjoy both the early, mid and late era (maybe even a switch to turn events of and stay stuck in early or mid). What do we know about turns, will they be months?
I've played some pike and musket like games in totalwar, both in single- and multiplayer. They are different, but certainly not bad for me.
Gregoshi 02:47 02-03-2011
Tosa, the turn will be seasonal like STW.
I prefer historical accuracy as much as possible, but with necessary tweaking to maintain some semblence of game balance. Historical accuracy for the sake of historical accuracy and at the expense of a fun and playable game is just as bad as fantasy units for the sake of making history "cooler" than it was.
Vlad The Impaler 15:00 02-03-2011
I'll not start another thread. A guy at tw center posted some info from a Turkish magazine. most interesting stuff it about teh clans:
Full 10-game clan have selected:
1. Oda
2. Shimazu
3. Mori
4. Togugawa
5. Takeda
6. Uesugi
7. Date
8. Chosokabe
9. Hattori
10. Hojo
* A total of 56 clans in the game, including the states have selected:
1. Amako
2. Anegajoji
3. Asai
4. Asano
5. Ashikaga
6. Ashina
7. Bessho
8. Chosokabe
9. Date
10. Hatakeyama
11. Errno
12. Hojo
13. Honma
14. Hosokawa
15. Iga Ninja
16. Ikko Ikki
17. Imagawa
18. Ishida
19. Ito
20. Jinbo
21. Kikkawa
22. Kiso
23. Kitabatake
24. Kobayakawa
25. Kono
26. Kuroda
27. Matsuda
28. Miyoshi
29. Mogami
30. Mori
31. Murakami
32. Room
33. Uesugi Ogigatsu
34. Otomo
35. Ouchi
36. Rebels
37. Sagara
38. Saito
39. Sakai
40. He
41. Satomi
42. Shimazu
43. Shone
44. Sogo
45. Takaoka
46. Takeda
47. Tokugawa
48. Toyotomi
49. Tsutsui
50. Uesugi
51. Ukita
52. Urakami
53. Utsonomiya
54. Wako
55. Yamana
56. Yamanouchi Uesugi
pirates, ikko-ikki and also rebels.
and of course Iga ninja. I wonder if Iga ninja's horses will also have head cover, like in the presentation of Hattori clan:)
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