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Thread: The Greek Problem.

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  1. #1
    Uergobretos Senior Member Brennus's Avatar
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    Default The Greek Problem.

    One problem I certainly look forward to seeing the solution to in EBII is the problem of the Greeks.

    The problem I refer to is how the team is going to represent the local Greek powers. Now as seems to be the case Massalia, Syracuse, Kyrene and other regional powers such as the Aetolians do not, as a reult of their lack of expasionist nature, qualify as factions in their own right. However to disregard these powers as simple Eleutheroi would not do them justice as they were major factors in Roman, Ptolemaic, Seleucid, Macedonian and Carthaginian history. However, as far as I know the only way to represent these powers is as powerful Eleutheroi settlements.

    What are peoples' thoughts?



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  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: The Greek Problem.

    Maybe few Eleutheroi settlements might be given an army outside the city...
    Or one scripted that spawns when the settlement is besieged...

  3. #3

    Default Re: The Greek Problem.

    Other mods used a faction slot, kind of superfaction, to let them become local powers, even quite agressive and expansionistic sometimes, whose settlements where to far away from each other, scatterted all over the map, to act like one unified faction. Their units recruitment pool was restcited to local soldiers etc. I don´t think EB team is going to follow that way, though.
    - 10 mov. points :P

  4. #4
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: The Greek Problem.

    I was thinking there may be a possibility of scripting it so that you can choose between a variety of the local Greek poleis. Depending on your in game decisions certain reforms are activated which place you in command of say the Aetolians whilst at the same time relieving you of control of Rhodes. I have no idea if this could be scripted, however, I think powerful Eleutheroi are more likely.



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  5. #5
    Member Member fightermedic's Avatar
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    Default Re: The Greek Problem.

    Quote Originally Posted by vollorix View Post
    Other mods used a faction slot, kind of superfaction, to let them become local powers, even quite agressive and expansionistic sometimes, whose settlements where to far away from each other, scatterted all over the map, to act like one unified faction. Their units recruitment pool was restcited to local soldiers etc. I don´t think EB team is going to follow that way, though.
    i'd love to see exactly that for all rebel settelments.. well worth one faction slot imho
    not going to happen though
    damn faction cap
    Gott mit dir, dem Bayernvolke,
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  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The Greek Problem.

    The Rebel faction IS a faction slot. Its just not particularly aggressive.

    The Massive Army Spawns used for the Boii in EB1 worked out pretty well.

    Freaking Rhaesus.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7
    Member Member fightermedic's Avatar
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    Default Re: The Greek Problem.

    sadly it's not aggressive AT ALL
    an extra faction which everyone is always at war with and which is made as aggressive as in any way possible would do the trick best in my opinion
    and i tend to agree with brennus that a way to play different greek cities would be cool
    well but for that ther's always a migration campain
    massalia campaign i'm coming ;)
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

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