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  1. #1
    Member Member fightermedic's Avatar
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    Default Re: The Greek Problem.

    Quote Originally Posted by vollorix View Post
    Other mods used a faction slot, kind of superfaction, to let them become local powers, even quite agressive and expansionistic sometimes, whose settlements where to far away from each other, scatterted all over the map, to act like one unified faction. Their units recruitment pool was restcited to local soldiers etc. I don´t think EB team is going to follow that way, though.
    i'd love to see exactly that for all rebel settelments.. well worth one faction slot imho
    not going to happen though
    damn faction cap
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The Greek Problem.

    The Rebel faction IS a faction slot. Its just not particularly aggressive.

    The Massive Army Spawns used for the Boii in EB1 worked out pretty well.

    Freaking Rhaesus.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  3. #3
    Member Member fightermedic's Avatar
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    Default Re: The Greek Problem.

    sadly it's not aggressive AT ALL
    an extra faction which everyone is always at war with and which is made as aggressive as in any way possible would do the trick best in my opinion
    and i tend to agree with brennus that a way to play different greek cities would be cool
    well but for that ther's always a migration campain
    massalia campaign i'm coming ;)
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: The Greek Problem.

    Quote Originally Posted by fightermedic View Post
    well but for that ther's always a migration campain
    massalia campaign i'm coming ;)
    Kyrene is my first stop for a migration game. Just as I did in EB1, I'll use Epeiros.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: The Greek Problem.

    well if it was possible to create sub factions inside the eleutheroi maybe just scripting those city´s more cash would enable them to work better i mean syrakuse with a 4.000 mnai earning a turn should put up a decent fight and as for the stacks that always show up now and then they already come with their defenition (illiryan rebels, thracian rebels and so on)

    i wonder if it´s possible to create mini economies for each sub faction ...

  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The Greek Problem.

    I think the scripted super stacks are pretty decent if all you want is a fight.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  7. #7
    Member Member fightermedic's Avatar
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    Default Re: The Greek Problem.

    well with scripted stacks there still remains the problem that they are not agressive
    thats the core problem really
    how to get that nasty rebels to attack agressively
    Gott mit dir, dem Bayernvolke,
    Daß wir unsrer Väter wert,
    fest in Eintracht und in Friede
    bauen unseres Glückes Herd;
    Daß der Freund da Hilfe finde,
    Wehrhaft uns der Gegner schau,
    Wo die Rauten-Banner wehen,
    Unsre Farben – Weiß und Blau!

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