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  1. #1

    Default Re: Who's still playing?

    Indeed Norway produces valored up Vikings, but i usually set up there after i conquer Britain and my cash flow rolls. In the opening stages every second counts and i accelerate preparations for invading the isles. Norway is poor and does not contribute towards that goal at that point, but later its only too easy and natural to make a fort for valored up Vikings and get more trade income from it.

    There are by the way a few other routes one may take as the Danes; one is to start bashing the HRE and another to get to Novgorod. However, taking too early on the HRE may fire back and waiting for the proper moment may take too long - as for expanding at teh expense of Novgorod leaves you to take over the steppes that are poor, underdeveloped and most importantly unsafe: by the time you take them over and have built a decent income the Mongols will be knocking at your door.

    Invading Britain on the other hand is absolutely safe; the rebels in Scotland and Wales can be left for after you have taken out teh English, and by the time you have Essex taking Flanders and Normandy is just natural and very easy. At that stage taking over France or going to Spain is the only real dillema, although in the long term they both give the same result :)

    Generally speaking, taking over Spain at that stage (ie invading by sea) is slightly more adventurous. taking over France is more standard and stable. You'll be moving into Spain anyway, but by land and while being properly set up in France, with trade routes, secure borders and proper infrastructure.
    Last edited by gollum; 03-08-2011 at 02:28.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  2. #2

    Default Re: Who's still playing?

    Well, yes, Norway is a nice bonus, but Britain is a more important objective.
    In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .

    Arthur Conan Doyle

  3. #3

    Default Re: Who's still playing?

    One of the problems with MTW is that after having played most factions for a while, openings become very predictable. Partly its because of the player being able to read the AI, partly because of the mercenaries that allow the player to force an outcome and partly because certain regions are just too good and so much hinges on them.

    The reason the AI os predictable in the strategy portion is because the AI personalities are the same for a kingdom throughout. In STW, every new ruler gets a different AI personality. This means that his faction will play differently upon him taking over the clan. This was possible and worked because changing of the Lord of a clan was a relatively rare event due to teh time scale - STW takes place within roughly 85 years with 4 turns per year, which means that you get 2 or 3 different rulers (Daimyos) at the very most usually.

    In MTW on the other hand, rulers change every 25 to 40 years on average as the game covers roughly 370 years with 1 turn per year, and rulers produce progeny that is not "set" to follow historical personalities as in STW, hence it may yield several rulers and the passing of power is a common event - in a full campaign there can be litterally tens of rulers.

    In that respect, MTW factions have a faction-centric AI personality, while in STW the AI personalities are person-centric. In MTW this is implausible as the very few years that are available to each ruler would have probably messed AI builds if the personality is changed too often.

    On the other hand, although MTW kingdoms benefit by having the same organisation plan, they are more predictable in their actions over time.

    In my view, it would have been better to keep the local character of the game with seasonal turns and economics and personal focus (focus on king/sultan/emperor); release many smaller campaigns in various theaters as add-ons; the Crusades, the Reconquista, teh Teutonic Wars, the Hundred Years War, Italian City state wars, etc etc There were very many possibiities without the need to bloat the game in scope and size and every campaign may have had only 2 to 4 factions but well done and well balanced against each other. Campaigns would have more character, better historical plausibility and better balance and so challenge as a result.

    But TW went the other way : ) oh well...
    Last edited by gollum; 03-08-2011 at 03:43.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Who's still playing?

    i firmly believe that mtw is the ubber title of the total war series, i enjoy the other games, sure, but always come back to the best.

  5. #5

    Default Re: Who's still playing?

    It certainly has many virtues, yes :)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Who's still playing?

    Quote Originally Posted by cogre View Post
    i firmly believe that mtw is the ubber title of the total war series, i enjoy the other games, sure, but always come back to the best.
    I fully agree with you on this.

    It certainly has many virtues, yes :)
    The most in a Total War game.
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  7. #7

    Default Re: Who's still playing?

    Not for me although it comes close - but each to his own :)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  8. #8
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Who's still playing?

    Quote Originally Posted by gollum View Post
    Not for me although it comes close - but each to his own :)
    STW taking your top spot, my friend?
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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