yup :)
yup :)
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
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i didn't like , and it was the only thing i didn't like in stw, was the habit of the factions dying out as the game came to conclusion, ya know finishing the game with only rebels to fight, no grand scheme. other than that i love everything about the game. the ai is intense, i would say the best in the series. mtw hit the ground running and didn't look back, except for missing the throne room and the mini movies and such, but i like the fact that the factions could reappear.
Indeed cogre,
in the original game (STW v1.0 to v1.12) factions die for good once killed and teh AI treats his Daimyos as just another general's unit, which makes it easy for them to be killed. This was compensated to a certain extent by a less forgiving economic game as well as the AI bonuses for the harder difficulty (the AI can spend infrastructure money he does not have), especially if you play as the southern clans (Shimazu. Mori and to a certain extent Oda)and have to face any clan coming from the northern rich land. In STW/MI though (with the expansion) there are faction re-appearances just like in MTW.
The AI in STW was good, but in MTW it was slightly better - most notably in flanking with cavalry. One thing however that helped the AI in STW was the pretty strong RPS gameplay and the few, well balanced types of units, as well as teh inability to disengage engaged units, which meant that you had to be careful how you match your units. The AI is pretty good at match ups. In MTW units and most notably cavalry that is helped by virtue of its mobility can disengage which somewhat hurts the importance of match ups (you can correct bad ones).
MTW had many ups over STW too though - the campaign game is more looked after and the battle engine has many improvements. It also has more flavor and more scope for role-playing.
Last edited by gollum; 03-10-2011 at 01:39.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I've heard that MI also made it possible for the AI to take advantage of the port bug, though I've never seen it happen.
In those simple times there was a great wonder and mystery in life. Man walked in fear and solemnity, with Heaven very close above his head, and Hell below his very feet. God's visible hand was everywhere, in the rainbow and the comet, in the thunder and the wind. The Devil too raged openly upon the earth; he skulked behind the hedge-rows in the gloaming; he laughed loudly in the night-time; he clawed the dying sinner, pounced on the unbaptized babe, and twisted the limbs of the epileptic. A foul fiend slunk ever by a man's side and whispered villainies in his ear, while above him there hovered an angel of grace . . .
Arthur Conan Doyle
Yes, i've seen the AI do port raids in MI. It was in a Shimazu camp. and the mori landed in Chikugo at the first 2-3 years of teh camp. essentially they tried to rush me. They got their emmissary there and suddenly landed out of nowhere - it was a bit of a surprise.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
bummer i was never able to find mi , only have stw 1.12. that sounds like a fun ai adaption
There is now the "Gold" version in dvd-rom (Warlord's edition i think its called) cogre, available pretty cheaply that has STW/MI.
The expansion also introduces certain unbalances in the orignal units and their stats, most notably the guns are increased 300% in power (from power=4 to power=16) which means they can stop cav charges while they were not intended to do so and can't in the original, but thankfully their stats can be modified in a txt file.
Here is a veteran player's suggestion how to do so:
https://forums.totalwar.org/vb/showt...old-unit-stats...
Last edited by gollum; 03-11-2011 at 16:02.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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