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  1. #1
    Member Member NinjaX's Avatar
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    Default Interview with multilplayer designer Mark O'Connell

    http://shogun2.net/shogun-2-total-wa...-mark-oconnel/

    Some interesting tidbits, especially the 'shogun league' for advanced players.

    Time to try and regain/buy a new steam account (old one was hacked :/) and try and get a good enough pc (old one was stolen lol) to play this game on.

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    Hmm.

    Matchmaking.

    I want details. How is it doing it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  3. #3

    Default Re: Interview with multilplayer designer Mark O'Connell

    No limits on clans in a competition based on wins is totally fail.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  4. #4
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    Quote Originally Posted by Swoosh So View Post
    No limits on clans in a competition based on wins is totally fail.
    How so?

    As I see it, we know the following:

    At least, possibly only 2 leagues, normal and upper.

    Clans have unlimited sizes, possibly that anyone can join at any point, regardless if members want them to. This will need to be changed if true.

    If clan does well enough, goes up. Later stated that relegation also possible, so we could be seeing 4-5 leagues.

    Thats the ladder. ELO ranking system most likely, probably taking after the Trueskill from DoW2.

    The map based clan thing has a limit of what was it, 20 MP clans per 'map'?

    So tl;dr, what do you mean?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  5. #5

    Default Re: Interview with multilplayer designer Mark O'Connell

    because if a clan has 200 players and 25% of them win thats 50 wins they have in the game, wheres if a clan has 20 players and wins 100% of their games thats 20 wins and they would lose the campaign. this was mentioned as an issue in the very first previews and seems it has not been addressed.
    Last edited by Swoosh So; 02-06-2011 at 15:02.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    Quote Originally Posted by Swoosh So View Post
    because if a clan has 200 players and 25% of them win thats 50 wins they have in the game, wheres if a clan has 20 players and wins 100% of their games thats 20 wins and they would lose the campaign. this was mentioned as an issue in the very first previews and seems it has not been addressed.
    Then the system can clearly not work off a purely "games won" basis.

    I'm hoping that the group of people responsible for the MP in S2TW have realised this. Off the top of my head, I would go with a combined ELO clan ranking, based off individuals contributing when they win in specific environments, along with a WLR, with a drop off in points attributed to clan ranking as number of games increase for a single player.

    So each victory or loss has an impact on the clans standing, but those who play a lot receive less.

    Every system has a downside, most have an upside. This would prevent legitimate small clans from being as good as open clans (lets say, for pure example, 2 clans, one made out of moderators, the other of .org members) The moderator clan has less people, but if they play the same number of games, they would be of a lower ranking. However, it prevents the forming of elite player clans, where each member is at the very top of the game.

    Of course, thats the product of about 3 minutes thinking by one person.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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