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Thread: Interview with multilplayer designer Mark O'Connell

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  1. #1
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    But if you suck, would it really matter about the unlockables?

  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    Yes, as its easy to presume that even if you don't win the match you gain 'xp' and move closer to unlocking something.

    It provides easy goals and a feeling of accomplishment.
    Quote Originally Posted by TosaInu
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    but I joke. Some of my best friends are Vietnamese villages.
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    Anyone who wishes to refer to me as peverlemur is free to do so.

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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Interview with multilplayer designer Mark O'Connell

    Quote Originally Posted by ELITECubKingWarman88 View Post
    But if you suck, would it really matter about the unlockables?
    I believe it would, as it would give you a tangible goal to shoot for.

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