The rage flows easily from you...
Anyway, I fully understand (and stated that) and I enjoy vanilla RTW. That said it isn't a good game, because it isn't balanced, it is just purely entertainment. The game doesn't reward people for picking a balanced army. And when you have no idea what your opponent is going to pick for units it literally becomes a coin toss... if A beats B and B beats C and C beats A, and you pick B and he picks C, you'll lose, but if he picks A you win. End of story, most games are decided when you pick your units sadly. It would be more enjoyable if you picked one unit, and your opponent knew what you were picking, then they picked one unit, and back and forth.
Low level money games becomes this: Mass Cavalry beats Mass Archers which beats Mass Spears which beats Mass Cavalry. If you try and mix your army, you'll end up not having enough archers to kill the infantry off or not enough cavalry to chase and kill the archers, or not enough infantry to hold the cavalry. If you honestly think there is some kind of skill involved here, play against me, I haven't played for months and I'll tear you apart if you tell me what units composition you're going. It isn't only about using this or that unit correctly, but also whether you have this or that unit in sufficent number, which is again decided blindly at the unit selection phase.
High money games become wars between only a few decent units. There is no reason to buy standard hoplites when you can afford armoured hoplites, absolutely none, and this makes so many units (and even worse entire nations!) useless. At least in low money games there is reason to use cheap units, and it adds a lot more variety to the matches.
Finally the balance is just poorly done in general. Bull Warriors are really expensive heavy infantry, but lose straight up to less expensive Roman heavy infantry (who are armed with swords and pilum too). It would be one thing if Spain had a similar advantage over the Romans in cavalry or ranged units, but they do not. If you pick Spain and your opponent picks Rome, you are at a disadvantage, which in and of itself is ridiculous. But it is entertaining.
I disagree about Starcraft completely. Starcraft is well balanced, and there is no coin toss element to it. You can scout your opponents build for instance. You have no one to blame but yourself in Starcraft if you lose, and the same goes if you win. Play at the GSL shows this.
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