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Thread: Council of Nobles

  1. #1
    Guest Member Populus Romanus's Avatar
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    Default Council of Nobles

    Will the Council of Nobles missions be used in EBII? I do not believe they require a faction slot, and they could be pretty historically accurate and give more depth to the game. For instance, you could have missions from the Senate as Romans, and Earls as Sweboz, and such and such.

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Council of Nobles

    The Boulè for KH perhaps? The Synderion for Makedonia?
    "When the candles are out all women are fair."
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    Member Member Paltmull's Avatar
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    Default Re: Council of Nobles

    Can council of nobles missions be given to the AI factions? In that case you might be able to use them to make the AI expand in a more historically correct way.

    Spoiler Alert, click show to read: 


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    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Populus Romanus View Post
    Will the Council of Nobles missions be used in EBII? I do not believe they require a faction slot, and they could be pretty historically accurate and give more depth to the game. For instance, you could have missions from the Senate as Romans, and Earls as Sweboz, and such and such.
    Swabian Earls?
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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    Guest Member Populus Romanus's Avatar
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    Default Re: Council of Nobles

    Whatever the EB website was talking about with this:
    Hwat! We, erloz (earls) and karloz (freemen)

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    Member Member Genava's Avatar
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    Default Re: Council of Nobles

    Can council of nobles missions be given to the AI factions? In that case you might be able to use them to make the AI expand in a more historically correct way.
    Yeah, seriously it's a good idea. I don't know if the AI can be influenced by the council's missions. The EBTeam has a plan to do that?

  7. #7
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Genava View Post
    Yeah, seriously it's a good idea. I don't know if the AI can be influenced by the council's missions. The EBTeam has a plan to do that?
    I believe I've read something like this a while ago, but not sure, it might have been a suggestion.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Populus Romanus View Post
    Whatever the EB website was talking about with this:
    Hwat! We, erloz (earls) and karloz (freemen)
    Now that is EB and not EB2, right?
    Last edited by cmacq; 02-11-2011 at 23:12.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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    Guest Member Populus Romanus's Avatar
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    Default Re: Council of Nobles

    Yes. Why?

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    Bruadair a'Bruaisan Member cmacq's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Populus Romanus View Post
    Yes. Why?
    Because one shall find many things found in EB have not passed the test and thus will not be found in EB2. But this in no way should be taken for anything more than the statement of such.
    quae res et cibi genere et cotidiana exercitatione et libertate vitae

    Herein events and rations daily birth the labors of freedom.

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    Guest Member Populus Romanus's Avatar
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    Default Re: Council of Nobles

    Like how the Gaelic units are gone?

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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Populus Romanus View Post
    Like how the Gaelic units are gone?
    exactly.
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Council of Nobles

    Quote Originally Posted by Paltmull View Post
    Can council of nobles missions be given to the AI factions? In that case you might be able to use them to make the AI expand in a more historically correct way.
    It would be great; you know, no more Carthage conquering Egypt, Romans blitzing north, AS to arabia, etc...

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    mostly harmless Member B-Wing's Avatar
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    Default Re: Council of Nobles

    I don't know anything about scripting in TW, but I really doubt that the AI receives "Council of Nobles" missions like the player does. Having said that, I recall reading a EB2 team member post a good while ago mentioning that players could and would receive missions.

  15. #15
    Guest Member Populus Romanus's Avatar
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    Default Re: Council of Nobles

    It is possible though, after all in vanilla M2TW Poland always seemed to go after Madgedburg right off the get go even though they were not adjacent to it.

  16. #16

    Default Re: Council of Nobles

    If the Council of Nobles missions work anything like the Senate missions from Vanilla RTW, then they will most certainly influence AI expansion. For instance, when I played as Spain (that campaign was tough as hell) the Julii would constantly ferry fullstack armies to attack my homeland without even sharing a border with me. There's just no way the AI would do that unless it was fulfilling a Senate mission.

    The real would be getting the CoN to assign realistic targets on a limited basis.
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