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Thread: Saka - camps & courts in conquered provinces, destroy always?

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  1. #1

    Default Re: Saka - camps & courts in conquered provinces, destroy always?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Before building Migration, I always destroy any town building that has '(Western Greek)' after its name in the Town panel. '(Western Greek)' doesn't mean that it IS actually Western Greek (Greeks wouldn't have building in the middle of the steppe! '(Western Greek)' actually means '(Foreign).'
    Western Greek doesn't mean foreign, IIRC it just marks the buildings that have been placed by script in eleutheroi settlements because the game engine doesn't allow something else. E.g. the starting reform markers and expansion markers are 'Western Greek' in all starting eleutheroi settlements.

    The building trees of nomads are way more complex then that of the other factions. Very often certain 'buildings' of the nomadism build-path block pastoralism and the other way round. IIRC there's no way to have 'buildings' that allow recruitment from both nomadism and pastoralism but the regional barracks don't block one of the both I think.

  2. #2

    Default Re: Saka - camps & courts in conquered provinces, destroy always?

    Thank you. I left all the "western greek" camps/courts in place in the early expansion. Now my game is CTD. Not sure if this is related. I guess I should have posted in technical section. Does blocking patorialism with nomadic type recruitment buildings (or blocking nomadism with pastoral recruitment buildings) cause ctd?

  3. #3

    Default Re: Saka - camps & courts in conquered provinces, destroy always?

    It shouldn't, at least I can't think of a reason why, certain buildings block the building of others and that's used all the time in the game. But it's RTW, it's not the best designed piece of software and there're a lot of reasons for CTDs...

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