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Thread: Hellas... Only the mainland...

  1. #1
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Lightbulb Hellas... Only the mainland...

    Hello, I know you strive for balance and historicity, and yes, the Koinon Hellenon represents the Chremonidian league, yet, it seems that, as someone else pointed out... Eleutheroi doesn't really make the place unique, I mean, You can't trade with them (Mainland hellas traded with Pergamon (EB1-wise) Byzantion, Syrakousai), you cannot ask them for help... You cannot ally them.
    And I know again that you strive to give the "Barbarian" factions their due participation and glory (ran out of words there ), yet, Hellas traded with hellas, it was not at war with Eleutheroi... Now I know I'm a whiny little (Yes... a lovely little flower ) but I believe the hellenic sphere of influence can be represented better.

    If not I wish it could be modded.

    Now here comes the real true informative text (This would be RTW style as I haven't modded M2TW)...
    First, descr_strat.txt (for Syrakousai only (and only to add it to the faction, not to take control of it and leave Hellas to the Eleutheroi... It may be updated later), as IDK how for the other factions... Hellenic Hiero will be named HieroofHellenos and Eleutheroi hiero, HieroofEle
    (Assuming the internal name will be koinon_hellenon)

    Spoiler Alert, click show to read: 
    Code:
    ; Region: Eremos
    ; --------------------
    character,	HieroofHellenos, named character, command 0, influence 0, management 0, subterfuge 0, age 20, , x 10, y 200 YearsPassed 4 , FamilyMember 1 , Disciplinarian 1 , GoodTactician 1 , CommandExperience 3 , WellConnectedWife 1 , HieroBiography 1
    
    
    ------------------------------------------
    
    
    ; Region: Eremos
    ; --------------------
    character, sub_faction koinon_hellenon,	HieroofEle, named character, command 0, influence 0, management 0, subterfuge 0, age 20, , x 15, y 195
    traits ImmobileRebel 1 , YearsPassed 4 , FamilyMember 1 , Disciplinarian 1 , GoodTactician 1 , CommandExperience 3 , WellConnectedWife 1 , HieroBiography 1


    EBBS_script.txt

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    Code:
    monitor_event FactionTurnStart FactionType koinon_hellenon
    declare_counter SyracuseJoinHellasAttempts
    declare_counter SyracuseJoinsHellas
    and I_CompareCounter autoTurnCount > 0
    and I_CompareCounter autoRunStartFaction = 1
    and I_CompareCounter SyracuseisHellas = 0
    and CharacterSelected HieroofHellenos
    advance_advice_thread Syracuse_Join_Hellas_Thread
    select_ui_element advisor_portrait_button
    simulate_mouse_click lclick_up
    suspend_unscripted_advice true
    set_counter SyracuseJoinHellasAttempts 1
    end_if
    ;
    if monitor_event ButtonPressed ButtonPressed advisor_dismiss_button
        console_command kill_character "HieroofHellenos"
        console_command create_unit "HieroofEle" "hellenistic cavalry tarentinoi" 1 1 0 0
        console_command create_unit "HieroofEle" "hellenistic skirmisher cavalry hippakontistai" 1 2 0 0
        console_command create_unit "HieroofEle" "hellenistic infantry syracuse hoplite" 2 2 0 0
        console_command create_unit "HieroofEle" "hellenistic infantry thureophoroi" 1 1 0 0
        console_command create_unit "HieroofEle" "greek skirmisher peltastai" 1 1 0 0
        console_command create_unit "HieroofEle" "greek skirmisher akontistai" 1 1 0 0
        console_command create_unit "HieroofEle" "greek missile toxotai" 1 1 0 0
        console_command move_character "HieroofEle" 106, 100
        console_command character_reset "HieroofEle"
    set_counter SyracuseJoinsHellas 0
    end_if
    ;
    if monitor_event ButtonPressed ButtonPressed advisor_portrait_button
    set_counter SyracuseJoinHellasAttempts 2
    set_counter SyracuseJoinsHellas 0
    end_if
    ;
    if monitor_event ButtonPressed ButtonPressed advisor_portrait_button
    I_CompareCounter SyracuseJoinHellasAttempts > 1
        console_command kill_character "HieroofHellenos"
        console_command create_unit "HieroofEle" "hellenistic cavalry tarentinoi" 1 1 0 0
        console_command create_unit "HieroofEle" "hellenistic skirmisher cavalry hippakontistai" 1 2 0 0
        console_command create_unit "HieroofEle" "hellenistic infantry syracuse hoplite" 2 2 0 0
        console_command create_unit "HieroofEle" "hellenistic infantry thureophoroi" 1 1 0 0
        console_command create_unit "HieroofEle" "greek skirmisher peltastai" 1 1 0 0
        console_command create_unit "HieroofEle" "greek skirmisher akontistai" 1 1 0 0
        console_command create_unit "HieroofEle" "greek missile toxotai" 1 1 0 0
        console_command move_character "HieroofEle" 106, 100
        console_command character_reset "HieroofEle"
    set_counter SyracuseJoinsHellas 0
    end_if
    ;
    monitor_event ButtonPressed ButtonPressed advisor_show_me_button
        console_command capture_settlement "Syracuse"
        console_command kill_character "HieroofEle"
        console_command create_unit "HieroofHellenos" "hellenistic cavalry tarentinoi" 1 1 0 0
        console_command create_unit "HieroofHellenos" "hellenistic skirmisher cavalry hippakontistai" 1 2 0 0
        console_command create_unit "HieroofHellenos" "hellenistic infantry syracuse hoplite" 2 2 0 0
        console_command create_unit "HieroofHellenos" "hellenistic infantry thureophoroi" 1 1 0 0
        console_command create_unit "HieroofHellenos" "greek skirmisher peltastai" 1 1 0 0
        console_command create_unit "HieroofHellenos" "greek skirmisher akontistai" 1 1 0 0
        console_command create_unit "HieroofHellenos" "greek missile toxotai" 1 1 0 0
        console_command move_character "HieroofHellenos" 106, 100
        console_command character_reset "HieroofHellenos"
        console_command create_building "type4_greek"
    set_counter SyracuseJoinsHellas 1
    end_monitor


    EXPORT_DESCR_ADVICE.txt

    Spoiler Alert, click show to read: 
    Code:
    ;---------------------SyracuseJoinHellas--------------
    AdviceThread Syracuse_Join_Hellas_Thread
    GameArea Campaign
    
    Item Syracuse_Join_Hellas_Text_01
    Uninhibitable
    Verbosity  0
    Threshold  1
    Attitude Normal
    Presentation Default
    Title Syracuse_Join_Hellas_Text_01_Title
    Text Syracuse_Join_Hellas_Text_01_Text1


    EXPORT_ADVICE.txt

    Spoiler Alert, click show to read: 
    Code:
    ¬-------------------
    {Syracuse_Join_Hellas_Text_01_Title}WARNING READ THE INSTRUCTIONS. Syracuse to join Hellas.
    
    {Syracuse_Join_Hellas_Text_01_Text1}
    Syracuse one stood as an independent city, yet our trade with them has flourished and we have negotiated with them to them wanting to support our men in mainland hellas. Click the Show Me How button to annex Syrakousai to the Koinon. Click the Advisor prortrait to think a bit more (You can BECOME Syracuse by clicking on the city itself) WARNING only 1 repeat attempt is possible. Click the Dismiss Advice button so that Syrakousai stays an independent city.
    
    ¬-------------------


    Tell me what you think... I think you will say no, and that it would be good for modding but not to be included... I will upload the whole codes (only Syrakousai at least lol), but I think I learned a lot more EDA, EBBS and whole coding for RTW

    I also want to point out that I am good EBII could use my skillz

    EDIT: I modified the EBBS script so that there's only 2 attempts and added several counter present in the other scenarios of Syracuse such as it being the whole faction...

    Please leave some feedback

    Please point out any mistakes... My knowledge is empirical and autodidactic

    ~Jirisys (smiley invasion!!!!!!! )
    Last edited by jirisys; 02-12-2011 at 18:47.
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  2. #2
    Member Member Paltmull's Avatar
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    Default Re: Hellas... Only the mainland...

    Would you care to explain to us mere mortals what this kind of modding would do? :)

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  3. #3
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Hellas... Only the mainland...

    Quote Originally Posted by Paltmull View Post
    Would you care to explain to us mere mortals what this kind of modding would do? :)
    Basically make a script to give the KH some islands, either to only take control of them, or actualy playing as them (easy migration campaign).

    I think this would be more suited to the Mod section anyways.

    ~Jirisys ()
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  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Hellas... Only the mainland...

    Moving to EB1 submods.
    Looking for a good read? Visit the Library!

  5. #5

    Default Re: Hellas... Only the mainland...

    I think this is a great idea for a mod, but the addition of Syracuse to KH could make them too powerful in the early campaign. I'd give them Crete instead, it's a poorer province.

    Quote Originally Posted by jirisys View Post
    Basically make a script to give the KH some islands, either to only take control of them, or actualy playing as them (easy migration campaign).

    I think this would be more suited to the Mod section anyways.

    ~Jirisys ()

  6. #6
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Hellas... Only the mainland...

    Quote Originally Posted by Titus Marcellus Scato View Post
    I think this is a great idea for a mod, but the addition of Syracuse to KH could make them too powerful in the early campaign. I'd give them Crete instead, it's a poorer province.
    It will not give it to the AI because you will need to be the kh in order to do so. You could do one for the AI of course, but It's simpler to have them from the start.

    ~Jirisys ()
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  7. #7
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Hellas... Only the mainland...

    nice, but actually, if historicality is taken seriously, Syrakousai would be more logical to join with Epeiros (Hiero was Phyrrhos' old drinking friend and former general)

    BTW, I'd link that with some Roman / Carthaginian invasion, so it can be as if that was "asking for Help"

    PS: for KH, it would be better if tied with Sinope, Pantikapaion, or Thermon event as well
    Angkara Murka di Macapada

  8. #8

    Default Re: Hellas... Only the mainland...

    Quote Originally Posted by Sonic View Post
    nice, but actually, if historicality is taken seriously, Syrakousai would be more logical to join with Epeiros (Hiero was Phyrrhos' old drinking friend and former general)
    True - but Epirus was an enemy of Rome, while Hiero of Syracuase became an ally. Didn't Rome ally with Koinon Hellenon later against Macedonia? I've seen AI Rome in EB ally with KH, but not with Epirus.

    It would be nice if there was a possibility for Syracuse to ally with Rome, without Rome conquering it.

  9. #9
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Hellas... Only the mainland...

    Quote Originally Posted by Titus Marcellus Scato View Post
    True - but Epirus was an enemy of Rome, while Hiero of Syracuase became an ally. Didn't Rome ally with Koinon Hellenon later against Macedonia? I've seen AI Rome in EB ally with KH, but not with Epirus.

    It would be nice if there was a possibility for Syracuse to ally with Rome, without Rome conquering it.
    Just replace the "koinon_hellenon" faction section and add "spqr" or if you don't change internal names: "seleucids".

    Also the "HieroofHellenos" should be "HieroofRomani"

    ~Jirisys ()
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    Because we all need to compensate...

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