I have to install Steam to DL. Is there a non-Steam version? If not, then I will wait. I will probably buy the game anyway, with or without playing the demo. Just hope that the retail box won't need Steam.
I have to install Steam to DL. Is there a non-Steam version? If not, then I will wait. I will probably buy the game anyway, with or without playing the demo. Just hope that the retail box won't need Steam.
No.
It will. And I, for one, welcome our new Valve overlords. Every TW title since Empire has required Steam. Surely this is not news?
Managed to play a little bit of the campaign. I'll wait for some non-work time when I can really concentrate before giving impressions.
From the screenshots, the Battle Replay button seems to be active in the demo. If this is true, I have a question to those who already have the demo: can we now rewind during a replay or is it like in NTW, that the replays only run forward with no chance of rewinding and looking at crucial moments several times from different angles ?
I've seen the replay buttons, but haven't watched any: was a bit rushed at 1:30 am.
Mounted units can dismount in open battle, but haven't done so yet. This demo feels faster than NTW on the same hardware.
Ja mata
TosaInu
Not what he was refering too. if you fight a battle watch your cavalry, zoom in, i watched it not 10 minutes ago in the seige battle, and in the historical battle, men get killed in the melee and the horses run wild, but they are still part of the group and so it looks quite odd, but next time u wonder why ur cav is running round like mad check bet they are riderless horses, nice touch imo just make them not part of your group of cav once dismounted.
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
Taking a better look at the campaign tutorial "Chosokabe" now.
Here is the campaign map.As you can see the fog of war is created bit like the old STW map:
Spoiler Alert, click show to read:
There is some basic movement,camera rotation etc. Next we go to unit recruitment panel:
Spoiler Alert, click show to read:
Last edited by Kagemusha; 02-23-2011 at 13:32.
Ja Mata Tosainu Sama.
Yeah, battles are faster than lightspeed, yari ashigaru does indeed pull out their swords for melee and the horses are rediculously huge.
Slow down the battles, de-emphasise this retarded rock, paper, siccors-gameplay, let the yari ashigaru fight with their spears and make the horses smaller and I'll be very happy about this game.
As for the rest; the music, the graphical quality in both campaign and battles, the style and atmosphere, the campaign layout; all very very well done. A big step ahead from what I can see, and while the CAI seemed a bit passive, it didn't perform badly and I suspect it was also limited by the confines of the demo campaign.
lol
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
Thanks for checking this out, Jochi, and bringing us the not-so-wellcome news :(
I would have thought it is obvious that players who want to learn the game and work on optimizing their strategy want to use the replays to go over cruical scenes again and again from different sides and agles. This was easily done with the slider bar we had in Shogun 1 and Medieval 1.
Well, I guess someone tried to be economical and wanted to use the same interface buttons for the actual battle and the replays. And of course there is no need for a rewind button in the actual battle, so it was lost for the replays. And then we just did not complain enough about it during NTW so they did not realize they were loosing one of the nicer features of the game.
I hope we can still manage to get this added to their To Do List if not for the release then at least for the patch/update.
Not the day of enemy Nobori bearer:
From my tutorial campaign.The poor enemy fellow got it trough the side of the head, cheek and shoulder, ouch!Even the bushi behind him seems puzzled about the shot.
Last edited by Kagemusha; 02-23-2011 at 18:55.
Ja Mata Tosainu Sama.
I believe that's about right.. ;) Let's hope this one is more moddable than ETW.So maybe there is need for little tweaking old friend?
lol
Amen to thatIt's all just so much lipstick on a pig of a battle engine. Insta-routing, poor pacing, super speeds, and unit reaction issues are all back with a vengeance and they've added some new head scratchers as well. (Why are my non-routing cavalry all running in opposite directions?) And as usual in the newer titles, don't bother zooming in to watch the cool animations they worked so hard on, as the battle will be decided before you have a chance to zoom back out. Arcade-ish would be a compliment.
What is really frustrating is that you can tell how much work they put into the details. The armor, animations, landscapes, and a hundred other aspects of the game are brilliant, but they fail to all come together to create an overall enjoyable experience. What is the point of all the special abilities and formations if the battle progresses so fast that you cannot make use of them? Why even bother to incorporate an exhaustion system, when it is practically meaningless to the game? (Changing the default from walk to run is indicative of the role exhaustion now plays in the engine.)
Yes it is far more polished and has a nifty dictionary, but the battles themselves are just awful - much worse than Empire and a far cry from the original.
I picked up interest in STW2 this month after noticing my old clan (Aggony) was still active and planning to play STW2. But this demo has crushed that. I lost interest in TW since RTW, and I suppose that's not gonna change.
Considering how many times I hear ppl say RTW was the TW game they enjoyed the most, and half this thread seems to be about whether the game has AA support, it looks like I'm just no longer compatible with the focus of modern total war![]()
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
Modern TW is geared towards newcomers. Everything is so changed from the original, and I'm not talking about the 3D engine.
It's a rehashed NTW, seriously. There's so much content used from NTW it's almost a half-new game, not even a new one. I'm not whining, I'm just heavily disappointed at how things have evolved. The original STW was and still is a gem of a game, and this doesn't make it any justice.
And Sekigahara on Hard and Very Hard is not challenging if you take out the morale bonus. The AI made a couple of interesting moves but not enough to surprise me.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
The encyclopedia is huge, and fully-functioning. You can access it at any time, even during battle. It also functions as an in-game manual. If anyone has any questions about the game feel free to ask, I or someone else with the demo can probably find an answer.
For multiplayer, I guess. That's suck a bit for me. My company provided laptop can run STW2, but Steam will surely be blocked by the security software. I really don't want to carry 2 laptops every where I go.It will. And I, for one, welcome our new Valve overlords. Every TW title since Empire has required Steam. Surely this is not news?
By the way, I don't have any TW games that come after Kingdoms. Don't have the XPack for Rome either (but I have 2 copies of Rome, which I played the least).
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