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Thread: Demo out on 22 February 2011

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Demo out on 22 February 2011

    Yeah, the kill rates are a little ridiculous. I fear it may not be feasible to change it so late in the game. Don't know how this will effect the AI or the tech tree so I think we're going to have to live with it. Likewise, the tech tree may do a bit to help the combat situation. Also, I think you had much better troops to win the first tutorial battle so that probably skews the experience.

    Also, I think the unit sizes are on large instead of ultra by default so I question whether or not it will slow down once units get bigger and you go for deeper formations. I also think that the Katana samurai need to be harder to recruit. That's one of the things about the old STW. You mostly had spear vs spear with the odd No Dachi or to carve them up so the RPS wasn't so obvious.

    I think it is okay. I've had samurai units hold on for quite a long time in the castle siege. The ashigaru routed in about 3 minutes after being mobbed by a horde or archers, and the katana samurai lasted a good 10 minutes or so.
    Last edited by antisocialmunky; 02-23-2011 at 14:50.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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