Battle pacing seems indeed alarmingly bad. If meaningful morale levels and a working RPS (or there abouts) are in place with too high speeds, the result is that working/sensitive intervals of engine parameters for gameplay (correct match ups, local outnumbering penalties, flanking) don't get a chance to manifest because of the pacing. If everything else is then following this (volley time, casualties per volley etc), then gameplay ends up a farce as everything happens all at once and gameplay degenerates into rush on rush.
I think Panzer Jaeger's point that well cared for particulars don't come together is true, and i am very seriously re-thinking getting this now despite having been resolute to do so.
Will wait awhile and see.
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