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Thread: Demo out on 22 February 2011

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  1. #1
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Demo out on 22 February 2011

    Quote Originally Posted by Lord Adherbal View Post
    I played the historical battle several times, my conclusions were:
    -Run speed is very high
    -Arrow volleys seem too powerful. I imagine if you had an archer duel opening a MP battle the side with just 1 less archer unit will be annihilated in no time. I doubt there is much time for light cavalry skirmishing during the archer duel either.
    -I completely surrounded whole blobs of enemy units several times. The results were disappointing. The AI has higher quality units, but I feel that's exactly what surrounding should counter. It doesn't. The first 2 yari cavalry units took forever to destroy even when completely surrounded, and casualties on my side where very high. Other times the blob just broke through and routed by forces. I have the feeling since RTW surrounding no longer affects fighting performance, only morale. Meaning that if you can't actualy break them, a stronger unit will still cut you to pieces no problem.
    -Yari ashigura units breaking before I even had time to get another unit around the flank of the attacker. Sure they're peasants and it will up against a higher level katana unit, but if they can't even be expected to hold half a minute the RPS gameplay seems a bit too extreme. Peasants or not, yaris are supposed to be a defensive unit, right?
    I cant agree. Speed is just fine and i dont think that archer are too powerful.
    You speak about the firevolleys? or the standart shots?
    Standart arrow shots are not that good at all, you can look at the combat statistiks and watch the kills, which doesnt seem high.
    Imo, the archer kill not enough, in a frontal h2h rush, the archer wont kill enough to bring some good value.

    Units dont get killed or rout, no idea what battle you played, but i have no trouble at all to flank/rear and get units done quick.
    Yari cav might not be the best choise, with heavy cav it works pretty good.

    I played the battle a few times, and i had no problem at all, to rip of the center quick and move over to the left.

    All in all, it looks okay so far. Hard to judge it all on this demo, but saying that the game/units are too fast is ....

  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Demo out on 22 February 2011

    Steam just updated my demo.

    Did you put them on spearwall Lord Adherball?
    Ja mata

    TosaInu

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