Gay hotties would be certainly elves and gay hunks dwarves (always such hatreds have homoerotic connotations in depth - see Top Gun for details...) and some sadomaso orcs/urukhai couples ;)
You're welcome, RL always comes first, take it easy :)
Gay hotties would be certainly elves and gay hunks dwarves (always such hatreds have homoerotic connotations in depth - see Top Gun for details...) and some sadomaso orcs/urukhai couples ;)
You're welcome, RL always comes first, take it easy :)
Last edited by gollum; 04-30-2011 at 18:49.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Good luck with this :)
In the "Best Idea Never to See the Light of Day" category this is/was #1 imho.
Ja-mata TosaInu
Hello again. I've just came up with the new idea and I'd like to know your opinion.
I'm going to make each "good" faction corruptable. For example Rohan, after conquering Isengard, will be able to construct a special unique building that gives access to new tech tree and units like goblins and Uruk-Hais. There will be some disadvantages of this e.g.: losing access to the Rohirrim's high-endunits, buildings, "good" agents, etc. New "bad" units, agents will spread another "faith" so it'll cause a drop in loyalty/happiness. "Bad" buildings will directly reduce province's happiness too. That special, unique building will be indestructible so there will be no way back (of course except losing a province with that building). I think it should be like highest difficulty level.
Places where factions can get corrupted:
Rohan - Isengard
Elves - Dol Guldur
Dwarves - Moria and/or Mt. Gundabad.
Gondor - Cirith Ungol and/or Angbad
All factions - Barad Dur
As I said it's just an idea so let me know what you think.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Hello Stazi,
wouldn it be more plausible with the Middle Earth universe to have say corrupted Rohirim for Isengard once Saruman conqueres Rohan etc? I mean for the evil side to corrupt the good side factions once they are conquered. The good side, may perhaps call upon ancient, pre-existing powers once they free a place from the evil power's spell by conquering it - say Saruman returns to the good side, for example, or his power is used to double that of Gandalf.
AFAIK, in Tolkien's world, evil has no substance of itself and appears to be as a coruption of good - hence Orcs are Elves fallen to the shadow etc.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Stazi, one idea for battlefield gameplay thath may (or may not :) interest you.
While Rohirim certainly get casualties by Urukai and orc pikemen, these are still unable to stop the charge on its tracks. If you maintain the rank bonuses for MTW spears to model such units this will not happen because a unit designated as "spear" in the unitprod file always stops the charge dead on its tracks.
A way around this is to have spear units, edsignate them as swords in the unit_prod and give them non-rank anticav bonuses for attack and defence. In this way, these units will not stop the charge while still being more effective than others against cavalry. This is a feature in the Sam Wars mod, spears there function this way.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
It doesn't have to be a general evil substance. I've been thinking of powerful evil places/artifacts like the one ring that corrupted Isildur or Saruman corrupted by Sauron via palantir. It's not a corruption of whole faction but the leader.
While it's a very good idea I can't imagine how to do this in terms of game mechanics. All we have are build_prod and unit_prod files. It's not easy to make such a tech tree change for faction a player actually controls, not to mention another faction. You can for example connect all units with one building in Isengard. Faction conquering Isengard will free the Saruman from the evil but it will work for every faction, not for good ones only.
Great idea, thanks. Another approach is to give cavalry rank bonuses. This way heavy cavalry can beat the spearmen/pikemen units in frontal assaults (like winged hussars in Pike & Musket mod).
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Hello Stazi,
regarding the corruption of good side factions being conquered, there could be corrupted versions of their units with homeland edsignation (say for corrupted Rohirim only Rohan provinces) and faction designation (say only Isengard can get them). In terms of building dependency they could be made from either Rohan buildings left over or from regular Isengard buildings but only in the appropriate provinces as stated before.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Love your ideas, Stazi and huth (plus, the map is astounding). I'm glad to see this mod from the Elder Daysis being revived. (Hope it's still progressing, btw...) I'd be glad to offer my services for building/unit/faction descriptions when you've come to the point where such things are required. Feel free to PM me. Until then, best regards. I will be keeping an eye on this.
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