Hello there.
The thing is that I am trying to create a setting for a roleplaying game and am looking for some ideas what kind of passive and active traits can belong to warrior-based classes. Like one class is based upon western barbarian faction in the Classica era plus the Viking age, and the other upon the Hellenic/Roman factions. The thing about systems like dungeons and dragons is that that the combat feats are too mathematical and somewhat simpleton alike (like see the feats in Neverwinter night). But I am not looking for some civic traits like general in EB have.
Since many of you are learned men about this time then I would appreciate some new ideas.
Here is an example about feats:
Berserk (based upon the Icelandic sagas and Scandinavian sagas): When the Player acivates this ability the he will fall into frenzy, which will give him inhuman strength when attacking his enemies in melee and make him immune to normal fire and metal weapons. But he will be uncontrollable in the process and attack everything in his sight (both enemies and allies). But take note that he is vulnerable toward bludgeoning damage from wodden clubs and such weapons alike. (The roleplaying game will have a magical element in it).
Naked fanatic (passive): The Player has accustomed himself in fighting naked and using special herbs which makes gives him no sense of any pain. He receives bonus to his armour class in evading attacks while having no armour, will not receive any distraction penalty from physical wounds (critical hits). His appearance has a chance of frightening his nearby enemies, along with giving a bonus to attack and defense to his allies.
Shield bash (Roman): The Player knows how to use his shield for offensive and can bash his enemies with it, which will knock them back and give the player the first hit.
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