Indeed phonics monkey, it looks and it also sounds beautiful (Jeff Van Dyke rocks). In this regard its really and unambiguously well done and worthy of the original game.
Indeed phonics monkey, it looks and it also sounds beautiful (Jeff Van Dyke rocks). In this regard its really and unambiguously well done and worthy of the original game.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I played the demo unlocked and I liked it in general; but I had preordered anyway
BUT I really don't like that they took over the economic system of Empire,
there is just no point in
- trade agreements ( Why don't do trade with any allied/neutral nation? The Sengoku period was not the GATT/WTO period we know today )
- towns outside the stronghold [Without even militia units] ( While stupidAI is not capable to depoly armies/ attack reasonable, all it does is raiding towns... just ANNOYING!)
Oh old Medieval, you were the highlight of the TW Series, but my grafic card can not handle you ... RIP ... SEGA/ Creative Assemby, BRING IT BACK!!!
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Last edited by Liberator; 03-09-2011 at 01:57.
Better dead than a Coward - Gurkha motto
ah good old Medieval Total War. the one in the series i played the most followed by Rome. On my old Hdd i had Screenies of every faction in control of the whole map muhahahah even the minors who start with 1 province XD. i remember the days of fighting off 20+ full stacks of Alomahads. i used to raid their land down in spain to hamper their growth lol.
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
I really hope that it will only be in the demo. It's the main reason I lost interest in TW series since RTW (I play some, but not as much as STW/MTW).While stupid AI is not capable to depoly armies/ attack reasonable, all it does is raiding towns... just ANNOYING!
As I play the free play demo, I can't help but keep wondering whether AI is cheating.
- Almost every time I hire an agent, an enemy agent just walk over and kill him (even before he's fully active). How did AI know? AI agents seem to know the exact winning odd and have never lost an agent in all attack attempt.
- AI ships seem to have very long range and they know exactly where my ships are. They appear from nowhere, attack my ships and disappear.
- Similarly, AI seem to know the location and the strength of my army. Since, I rarely have any agent alive for more than 2 turns, I can't tell if AI have any spy walking head of their army or within my territory.
I hope that I just have a very long streak of bad luck.
What I've found out is that it's very hard to keep new agents alive after certain point in the game, freshly trained metsuke/monk don't stand a chance against rank 3 or above agents.
AI ships don't have any longer range than you do (unless they have better tech), but AI seems to know where there are ships/troops, without that ability AI would be extremely weak.
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
I don't think CA will ever come close with the genius that MTW was.
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
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