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Thread: Impressions of the demo?

  1. #61
    Member Member Liberator's Avatar
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    Default Re: Impressions of the demo?

    I played the demo unlocked and I liked it in general; but I had preordered anyway


    BUT I really don't like that they took over the economic system of Empire,
    there is just no point in
    - trade agreements ( Why don't do trade with any allied/neutral nation? The Sengoku period was not the GATT/WTO period we know today )
    - towns outside the stronghold [Without even militia units] ( While stupid AI is not capable to depoly armies/ attack reasonable, all it does is raiding towns... just ANNOYING!)
    Oh old Medieval, you were the highlight of the TW Series, but my grafic card can not handle you ... RIP ... SEGA/ Creative Assemby, BRING IT BACK!!!
    Last edited by Liberator; 03-09-2011 at 01:57.
    Better dead than a Coward - Gurkha motto

  2. #62

    Default Re: Impressions of the demo?

    ah good old Medieval Total War. the one in the series i played the most followed by Rome. On my old Hdd i had Screenies of every faction in control of the whole map muhahahah even the minors who start with 1 province XD. i remember the days of fighting off 20+ full stacks of Alomahads. i used to raid their land down in spain to hamper their growth lol.
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  3. #63
    Member Member pdoan8's Avatar
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    Default Re: Impressions of the demo?

    While stupid AI is not capable to depoly armies/ attack reasonable, all it does is raiding towns... just ANNOYING!
    I really hope that it will only be in the demo. It's the main reason I lost interest in TW series since RTW (I play some, but not as much as STW/MTW).

    As I play the free play demo, I can't help but keep wondering whether AI is cheating.
    - Almost every time I hire an agent, an enemy agent just walk over and kill him (even before he's fully active). How did AI know? AI agents seem to know the exact winning odd and have never lost an agent in all attack attempt.
    - AI ships seem to have very long range and they know exactly where my ships are. They appear from nowhere, attack my ships and disappear.
    - Similarly, AI seem to know the location and the strength of my army. Since, I rarely have any agent alive for more than 2 turns, I can't tell if AI have any spy walking head of their army or within my territory.

    I hope that I just have a very long streak of bad luck.

  4. #64
    Member Member Zarky's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by pdoan8 View Post
    I hope that I just have a very long streak of bad luck.
    What I've found out is that it's very hard to keep new agents alive after certain point in the game, freshly trained metsuke/monk don't stand a chance against rank 3 or above agents.
    AI ships don't have any longer range than you do (unless they have better tech), but AI seems to know where there are ships/troops, without that ability AI would be extremely weak.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  5. #65
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Impressions of the demo?

    I don't think CA will ever come close with the genius that MTW was.
    Ja mata, TosaInu. You will forever be remembered.

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  6. #66
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by edyzmedieval View Post
    I don't think CA will ever come close with the genius that MTW was.
    Sorry sir, i didn't mean to step on your lawn.

  7. #67

    Default Re: Impressions of the demo?

    Quote Originally Posted by edyzmedieval View Post
    I don't think CA will ever come close with the genius that MTW was.
    Was MTW the first TW game you played?
    O4B / Masked

  8. #68
    Moderator Moderator Gregoshi's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by Monk View Post
    Sorry sir, i didn't mean to step on your lawn.
    We'll give you a quarter if you mow it.
    This space intentionally left blank

  9. #69
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by Monk View Post
    Sorry sir, i didn't mean to step on your lawn.
    You want some fries with that while you mow it?

    Was MTW the first TW game you played?
    I started with the original, and played extensively. STW was gold, but I find that MTW improved almost everything of the original while providing a huge space and multitude of cultures. Plus the incredible atmosphere.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  10. #70

    Default Re: Impressions of the demo?

    Are you more of a singleplayer enthusiast? I find it hard to see how MTW was an improvement on STW multiplayer
    O4B / Masked

  11. #71
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by OUT4BLOOD View Post
    Are you more of a singleplayer enthusiast? I find it hard to see how MTW was an improvement on STW multiplayer
    Yes, I play mainly singleplayer. MTW MP wasn't that much of a difference over STW, I agree, but it's the SP that concerns me the most.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  12. #72
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Impressions of the demo?

    For me STW was better for the single player experience than MTW (I never liked turns to be a full year, it feels so wrong). MTW and especially VI were better for what they offered MP, maybe not out of the box.
    Ja mata

    TosaInu

  13. #73

    Default Re: Impressions of the demo?

    MTW battle engine was better. Cavalry charge was broken in STW iirc but in MTW it works.

    It was the unit/roster balance that was lacking mostly, and they affected gameplay. STW had a one up in that.
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  14. #74

    Default Re: Impressions of the demo?

    Quote Originally Posted by gollum View Post
    What about your impressions, Swoosh?
    I havent played the demo :O but i am buying the game.


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  15. #75

    Default Re: Impressions of the demo?

    See nothing, fear nothing, i see.

    Very wise of you :)
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  16. #76

    Default Re: Impressions of the demo?

    Quote Originally Posted by gollum View Post
    Cavalry charge was broken in STW iirc
    how?
    O4B / Masked

  17. #77

    Default Re: Impressions of the demo?

    This is off topic, hence reply in spoilers:

    Spoiler Alert, click show to read: 
    According to posts by LongJohn2 CA's battle engine programmer and from the strategy guide of MTW, charge involved momentum the unit has accumulated by running towards the enemy that gave a pushback effect against the charged unit and allowed every charging man to make immediate strikes at any enemy man he contacted until the momentum was lost, and in the case of cavalry versus infantry also gave a significant morale penalty.

    https://forums.totalwar.org/vb/showt...t-System-Works

    Charge (from the Strategy Guide):

    Clicking on an enemy unit causes your unit to go to charge speed once it gets close to the enemy unit. It takes 2 or 3 seconds to reach maximum charge speed (presumably from walking speed). A charging soldier makes immediate strikes against all opponents he contacts. Each time he fights a little momentum is lost. When sufficient momentum is lost, the charge ends and the soldier looses the charge bonus. (Note: we know now that running speed is above the momentum threshold for charge bonus. So, men moving at full running speed get the charge bonus if they contact enemy men.)

    Pushback:

    In an attack, the striker has a chance of pushing back his opponent which gives him a strong combat bonus on the next strike. Factors affecting the chance of pushback are: kill chance, advantage in supporting ranks, mounted vs foot. Charging cavalry always pushes back any foot soldier who is not facing him with a spear, pike or polearm. (Note: v1.1 patch altered spear, pike and polearm pushback so that charging cavalry has a chance to pushback these men even when they are facing the charging cavalryman.)
    http://shoguntotalwar.yuku.com/topic...erology?page=1

    Cavalry vs infantry
    longjohn2 - Programmer
    UK Posted: Oct. 02 2002,19:28
    -----------------------------------------------
    One point that none of you mention is that Medieval knights routinely got off their horses to fight on foot. Surely a foolish strategy if infantry can be bowled over as easily as some of you suggest.

    I've modelled the game on the assumption that cavalry cannot break into a close packed infantry force, provided that the infantry keep their nerve. Therefore when cavalry first hit infantry, the infantry recieves a big morale minus, and will often break immediately. If this doesn't happen then it depends on the relative quality of the cavalry and infantry, whether or not the cavalry can force their way into the formation. If they do, it's likely they'll win as the infantry unit will continue to get large morale penalties for losing to cavalry.
    If they don't break in, the cavalry and break off, and have another go.

    The game depicts spear pikes and polearms as being extra effective against cavalry, but this is largely a game simplification for the wider market. In reality I don't think it mattered that much what the infantry were armed with. Greek hoplites, Roman Legionaries, and Saxon huscarles could all defeat cavalry charges.

    In terms of momentum, cavalry will always force back non spear infantry, unless the infantry are able to make a succesful strike on the cavalry. Thus it's the quality of the infantry that's the deciding factor. You could rationalise this saying that it's the bold stance ( or lack of ) of the infantry that determines how much the cavalryman really goes for the charge, and how much he pulls up at the last moment.
    This info was given for the MTW/VI engine, but its basically the same engine and i think the same programmer, and so presumably the mechanic was intended to work this way or thereabouts in STW as well.

    I am not certain which of the described/intended mechanics did not work properly in the original STW (v1.0 to 1.12), but it was possible to tell by the casualty rates on impact and the charged unit behaviour upon impact. It seemed as the "momentum" of the unit performing the charge was not unloaded on the receiving unit hence maybe the additional charged combat cycles per man were not given, but don't take my word for it :)

    I think that in MI there was an effort to make cavalry faster and more effective, but i don't think the charge mehanic was fixed to work fully as intended till MTW.

    The point has been mentioned by players. One of them was Puzz3D, who was i believe part of CA testing teams during the time. You can find a reference to this here:

    https://forums.totalwar.org/vb/showt...old-unit-stats

    Originally posted by Puzz3D
    You could give HC a bit more offensive punch by shifting a combat point from defense to melee making it a 3/5 (melee/defend) instead of the original 2/6. HC were supposed to defeat warrior monks decisively in STW v1.12, but they didn't because the charge bonus didn't work properly. Moving one combat point from defend to attack should help them.
    I recall that it was explained more in detail in a few other discussions, but i unfortunately don't remember the exact posts.
    Last edited by gollum; 03-13-2011 at 23:39.
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  18. #78
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Impressions of the demo?

    The MTW engine was with MI, the best by far. There was always problems and there will always be bugs or exploits, but if you compare the today NTW engine with what we had back in 2003.... playwise from a MP-POV, the current NTW engine is not half as good. The gameplay is terrible, penalties doesnt work, flanking and rearing means next to nothing.... Today its more about you general and the last little momentum are all those cavs people move around.

    Today people think your a good player, if you move some cavs behind the enemy to start charging in once the melee move it.
    You dont see any good flanking or maneuver with melee. The only thing are cavs running. The charge is broken, missles are broken and hard to use.
    Flanking, rearing, outnumbering... its all almost pointless. Its done to frontal clashes with some little cavmaneuver and a shotout before.

    I wont stop repeating it, the engine is good in general, the game has huge potential. But what we saw in NTW and in the demo, is showing us, that many oldtimer wont get what they want. Alone the general and his effects creating highly clustered armies, with very low flanking maneuver.
    As long units doesnt get real moral problems, if flanked and reared badly.... You get it, you dont run in and outnumber a flank to rout it quick.
    As long your general is alife, your units will fight almost till death, as long they are not heavily fatigued.

    MTW engine was pretty good, its always important to mention, that we had very smart guys from the MP-community working in the beta. We cant honor people like Puzz enough, they did an amazing job!

  19. #79
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by Kocmoc View Post
    The MTW engine was with MI, the best by far. There was always problems and there will always be bugs or exploits, but if you compare the today NTW engine with what we had back in 2003.... playwise from a MP-POV, the current NTW engine is not half as good. The gameplay is terrible, penalties doesnt work, flanking and rearing means next to nothing.... Today its more about you general and the last little momentum are all those cavs people move around.

    Today people think your a good player, if you move some cavs behind the enemy to start charging in once the melee move it.
    You dont see any good flanking or maneuver with melee. The only thing are cavs running. The charge is broken, missles are broken and hard to use.
    Flanking, rearing, outnumbering... its all almost pointless. Its done to frontal clashes with some little cavmaneuver and a shotout before.

    I wont stop repeating it, the engine is good in general, the game has huge potential. But what we saw in NTW and in the demo, is showing us, that many oldtimer wont get what they want. Alone the general and his effects creating highly clustered armies, with very low flanking maneuver.
    As long units doesnt get real moral problems, if flanked and reared badly.... You get it, you dont run in and outnumber a flank to rout it quick.
    As long your general is alife, your units will fight almost till death, as long they are not heavily fatigued.

    MTW engine was pretty good, its always important to mention, that we had very smart guys from the MP-community working in the beta. We cant honor people like Puzz enough, they did an amazing job!
    Yeah, that's a somewhat true trend with subsequent iterations of TW. The charge mechanics are really annoying, either unrealistic or overpowered. It becomes worse when you slow down combat. Then when the cav charge, its incredibly hard to kill cavalry before they withdraw to charge...
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  20. #80
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Impressions of the demo?

    That you can get your cav out after a charge (so easy) and than just recharge again, is ridiculous.
    We had that problem once in STW and it got sorted. You still could get your cav out somehow, but you lost a lot of mens doin this.

    From a cinematic POV its surely a lot better to see units not too much clustered in their formation. From a gameplay POV its a nightmare. Units are splattered all over the place and you need some good amount of time to get them ordered again. Thats what i called Bubble-Gum and AMP call it:"rubber-band" units.

    You can test it yourself in the demo, on the left side you have cavs, move them into the center and than charge a bit, if you move em out before they hit something the cav will be spread a lot. Than drag the unit somewhere back and watch it. I call it "cavdance" sometimes it takes up to 12 seconds.
    Now try to charge something before it did regroup and also with regroup. It makes sense, yes, but it cuts down the gameplay a lot.

    The units should be a lot more clustered themselves to ensure a better movement.

    You can do another test in the middle, at start units come along. Just go outa the woods and push your units in, make sure they fight more or less in one Spot.
    After a few secs you will see some heavily mixed up bunch of mens. You cant tell, which direction units look (you might know, while you send em in), you cant tell where which unit stands. Again, its maybe more realistic and some historic lover might like it, but if you want gameplay its not good.

    You can see many of this in NTW or also in the demo, there is no secret, anything is obvious.

  21. #81
    Member Member crpcarrot's Avatar
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    Default Re: Impressions of the demo?

    I am a fan STW and MTW had lost of faith in CA on the subequent releases. didnt even buy Napolean. but i must sa i was very pleasently suprised by the demo. i dont know how scripted it is but the campaign and battle maps looked and felt quite great. and i loved the Japanese flavour to evertyhing. msot suprising was that my PC (C2D 4gb Ram 8800GTX) ran the demo better than it ran ETW.

    well ahve to wait and see the reviews for the full game ebfore i pay any of my money on TW
    "Forgiveness is between them and god, my job is to arrange the meeting"

  22. #82

    Default Re: Impressions of the demo?

    Welcome back crpcarrot.
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  23. #83
    Part-Time Polemic Senior Member ICantSpellDawg's Avatar
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    Default Re: Impressions of the demo?

    Quote Originally Posted by edyzmedieval View Post
    I was wondering what your opinion of the demo was. I particularly wasn't very impressed and just felt as if it was a reskinned NTW with slightly better AI.

    Thoughts?
    Perfect quote. Waste of time and money at its current price, unless you love the time period or hate your money. I'll wait until it goes under $10 in the next 6 months. Pretty artwork though - a re-skinned Napoleon.
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