Is this true of the MII AI?
Is this true of the MII AI?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
isn't it also programmed to go north first(then east, then south...) in general?
and remember vanilla latium is located on gotland which is to the north of most factions which probably also draws some attention.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
I've heard about that but I'm not that convinced, it doesn't apply to M2TW anyway as the "Latium province" isn't there anymore.
Yes, from what I've seen, it definitely holds true as long as the faction in question is at peace with all its neighboring factions. Once they are at war, I'm not sure what the priority becomes, but I've definitely seen rebel settlements go seemingly unnoticed by factions who were at war with multiple neighbors.
A common example of a faction in M2TW avoiding war with neutral factions in favor of taking rebel settlements is Scotland sending a fleet to capture Antwerp or Bruges once all the British Isles settlements are occupied by them or England. What one would more logically expect is for Scotland to besiege York.
Well I'm not really concern with superpowers..they can or can´t happen in game. i try to use huge numbers of spies assessins and diplomats to counter a superpower that´s threatening me directly....getting cities by peace proposals( specially far away cities, small cities) and give them to neighbouring factions as to strength them and balance the superpower.
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