Hello! In normal level game, the AI factions are attacking in all directions where they see a vulnerable city [sometimes even if that means they are fighting with too many factions and are dissipating their military power]. That indicates a lack in the strategy made for AI: the human [historical] faction is more wary, it keeps troops at every borders or have a campaign based attack on another faction. My dissatisfaction concerning the naturally-born aggressive AI faction is that the map becomes too quickly owned only by a superpower and me. That's unrealistic for Antiquity. Maybe a campaign-attacking AI could be more aggresive [winner] than a random-attacking AI, but it makes sense and it could be possible for the defender or his allies to predict the foe's attacks or to know who really must be attacked. Maybe if the EB team will create a community of factions who cannot attack themselves for a long time without massive internal rebellion, this will be equivalent with the balancing role of the pope in Medieval TW. Examples: the gauls factions, the germanic factions etc. This could indicate to the AI faction who is the real [historically] ennemy. What do you think?
Bookmarks