Kalmar union? Having never played the expansion, what does this do exactly?
Also you can add the diplodread exploit to he list :D
Kalmar union? Having never played the expansion, what does this do exactly?
Also you can add the diplodread exploit to he list :D
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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I'll set it up tonight when I get home...
May I suggest we name the turn FN-Faction-Turn Number ? It is easier condisering how editing works in M2TW...
Philippe 1er de Francein King of the Franks
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
I'm happy to put a rule in place that when those missions happen the extra troops must be disbanded. The TO is powerful enough I think without getting this extra help.
What does everyone else think?
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
As the player for the TO and having never played the campaign I'd have to say keep everything as is. The Kalmar union included. But If it's so imbalanced that either faction can sweep across the map then maybe no. I sure wish I had experience with this.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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