V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
Tristan de Castelreng is that good? Now I have to keep a closer eye on him in the "When world collide" game :D
When battles are taken out of the equation player skill can be determined by his strategical choices, the way he handles logistics and the way he prioritizes his objectives. Diplomacy and roleplaying I think are just as important, although they are tools to accomplish said objectives.
Then again I am new to hotseat games :)
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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It didn't do much more than this but it remained a threat to my northernmost settlements and I always feared a seaborn invasion or raids... Though that fear was never proven true...
Most of my reputation comes from one or two hotseats where I've proven a tough fighter (though somewhat lucky), fighting teeth and nails to the end, and outliving the expectations of enemies...
And you're right that strategical choices and how you handle diplomacy are very important...
Roleplaying gives flavor but can make you predictable...
Philippe 1er de Francein King of the Franks
I remember in that game I took over from the Mongols about 6 or 7 turns in when they were already in debt up to their eyeballs.
After failing to extort money out of my neighbours through empty threats I came up with the cunning plan of letting all my settlements rebel and then re-taking and sacking them all. Failing to realise that my own horse-archer forces would be somewhat less than sufficient in dealing with the full stacks of woodsmen that appeared as garrisons.
The next iteration of the plan involved getting Zim to sack them all for me and hand me the cash. About two turns into that scheme Tristan showed up with his uber-stacks and demonstrated to us the value of timing.
Anyhoo, where are we with the question of the extra Teutonic stacks?
Should we have a vote on it?
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Haha. Completely the opposite of the third Teutonic hotseat. :P
The Order (My brother) got smashed by Lithuania (Swarbs), and I (Novgorod) smashed Lithuania's ally, the Mongols. (Emotion_name) Then the TO with their massive debt and one and a half armies, betrayed their ally Poland, who was smashing the HRE (Hellboy). Meanwhile, Denmark (Wolvvv) and Norway (tavix) were facing off for a while. The TO then destroyed Poland, and then Denmark and Lithuania invaded Scandanavia (me and him had a truce agreement.) Then Norway was killed and only Novgorod, TO, Lithuania, Denmark and the HRE were left, the HRE is practically dead though. And it was turning into a face-off.
Pity Swarbs left before we got a chance to finish it, it was quite fun. I'm going to reopen it and see if I can get some players to finish it off.
You already know my opinion. I'd ask you guys to not judge based solely on that last game where Tristan took you by surprise and where Poland was a sitting duck.
Crusading nobles (I've read up some in the guides section) do other things apart from giving you stacks. The guy from England gives you Levy Spearmen (average foot, but not OS level), Dism. Feudal Knights and Mailed Knights - hardly the most impressive stacks but I suppose better than nothing and better than archer/HA heavy stacks when autorseolve is on.
The crusading nobles also reward you with gold whenever you conquer pagan territories and exterminate/sack them. One player int the Teutonic Order guide thread said he got up to 14000 florins (or whatever the currency in this expansion is) for exterminating 4 pagan settlements and winning a couple of field battles.
I guess I should play 10 turns or so vs the AI to get the hang of the faction and see what is where and establish some priorities. Too bad I don't have access to the M2TW PC until Monday unless I get lucky.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I'm for Cruading Nobles.
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