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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: City Growth

    Quote Originally Posted by Paltmull View Post
    Well, it's a good thing for the AI, but I think it kind of adds to the immersion if you lose population when recruiting. It gives the feeling that your soldiers actually are citizens of your state or tribe.
    Except that they'd be more likely to come from the rural regions, rather than directly out of the most populous cities. Which wasn't respresented in the RTW engine at all. Furthermore, it will reinforce the reality that (particularly the Hellenistic kingdoms) relied very heavily on mercenaries, not levies or militias.
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: City Growth

    population in any TW game is hardly ever going to accurately represent a population size, so making it more abstract works best. Removing pop because of recruitment is a poor idea and I don't believe adds to game play. Recruit pools in M2TW works better.

    Foot
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  3. #3

    Default Re: City Growth

    Quote Originally Posted by QuintusSertorius View Post
    Except that they'd be more likely to come from the rural regions, rather than directly out of the most populous cities. Which wasn't respresented in the RTW engine at all. Furthermore, it will reinforce the reality that (particularly the Hellenistic kingdoms) relied very heavily on mercenaries, not levies or militias.
    I always felt that the population count was both that of the city and the rural areas around it. When levied to fight they'd have to go to the city to get outfitted anyway

  4. #4
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: City Growth

    I have really missed this, is the required pop. moddable in M2TW?
    Like 1000 for towns, 5000, cities, 100000 for huge cities etc...



    My Submods for EB
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    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #5

    Default Re: City Growth

    Yes. Easily moddable.

  6. #6
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: City Growth

    Quote Originally Posted by Ichon View Post
    Yes. Easily moddable.
    Thanks for quick answer, It is one of the best presents I have taken nowadays...



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

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