I don't know if the team know what to do with the merchants, but here is my suggestion:
Merchants are turned into "colony starters".
As far as I have understood from EB, colonies were very important in those times. You can build a colony in just about every city, but they will not show up on the map. But with my suggestion, The Colony starter can travel to other regions and establish colonies. The colony could be represented by a fort-like structure on the map.
Enemy colony starters can not take your colony, but enemy armies can occupy them and take over the trade from there. Therefore you should have some soldiers stationed in your colony.
Long story short: Merchants will still gain money, but in a completely different way.
This is only an idea though, and there are still some questions I have no answer to:
- Will you have a cap on how many colonies you can have? Only one per region?
- Will some factions start with colonies?
- Will you need some sort of military access to establish a colony in a region?
- Can you only have colonies by the sea?
So please tell me what you think of this suggestion, and sorry if this problem is already solved (And english is not my first language, so..yeah...)
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