I was able to buy/switch out arms and armor in ME2, or was that just a dream?That implies there's no inventory, because you know: Mass Effect 2 didn't have one. That's so incredibly untrue in for Dragon Age 2.
News flash: Lockpicking was a talent, not a skill. I'm talking about things like Survival and Coersion. Having a character able to do everything, based on class or ability scores, takes out the stategic element in leveling up.I don't even know what you're talking about. Things like lockpicking and crafting? Uh.. rogues can lockpick still and the crafting system is more open. You find recipes, NPCs make stuff.
The plot of Origins was certainly not bad. I'd rather have something familiar (and something a company excels in) than something completely new. I didn't have to stay in Denerim if I didn't want to.Well.. people were complaining that Bioware only tells the same structured story when DA:O came out. I remember that as one of the major complaints of the game.. same old Bioware.
Good for you. But for those of us who want more than just Good/Neutral/Bad/Investigate, I'll take the expansive dialogue choices of DA:O.I do, thanks!
Then please explain to me why Connor was freed from the desire demon when I loaded up a save where I allowed the demon to have her way with him? Talent point > some dumb kid's soul.Um. What? I've run into countless people from Origins that my warden left around. In fact I'd think bioware put way too many ties into my playthrough of the first game, it feels like half the people i knew ended up in Kirkwall.
And your first playthrough?Origins took me 23 hours to complete on Normal in my final go through. Hour count is pretty unreliable.
I'm not saying the game is bad, I'm saying the same is not what I expected nor wanted.
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