I had a pretty much identical route. The only difference was keeping Anders with me. Not sure if that was what ultimately scared Fenris off or not. I figured at that point, what's done is done. War's a gonna happen regardless of him being alive, so let's keep every healthy mage we can. Plus, I was just that impressed. I mean, did you
see that explosion?
I didn't find the fights unreasonably difficult. Perhaps because I got that +5/6/7 to all stats rune into all of my companion's and mine's armor.

That, and those statues in particular took ages to get moving, with the exception of the last two that dropped down and started firebreathing everything in sight. Orsino was an interesting fight, but probably one stage longer than necessary. Not super difficult assuming you've got a proper party arrangement, just long. Heck, the three rage demons waiting for you(

) outside of where you fight Orsino was a harder fight than either boss, if for no other reason than the usual mass-assassin spamming issues. Probably doing a non-mage playthrough just to explore the other possibilities.
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