If it's possible, the romani could have a "Lex Sempronia Agraria" reform or event. This law, proposed by Tiberius Gracchus almost caused a civil war and was highly controversial in its time. A plebian tribune with a opportunistic trait could propose this law and the player could decide on whether to act on the law or not.
Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats
Yeah, the point of the law was more to stop a trend then to 'reform' a system. In EB1 you can just not build the Latifundia, that would be sort off the same.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
Likstrandens ormar som spyr blod och etter, Ni som blint trampar Draugs harg
På knä I Eljudne mottag död mans dom, Mot död och helsvite, ert öde och pinoplats
mmmhhh, maybe it could work like those choice dialogues you can have in M2TW, when a character meets up to the conditions, he automatically passes the bill and reform makers that modify farming output happyness etc. a bit and after a while(when he meets even higher conditions) you get a dialogue that asks you if you want to control him or the opposite party and then civil war breaks out.^^ tho thisone needs a shadow faction
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
yeah i like just the general idea of it, always good to think.
I love reforms and such, it makes the game so fresh. Civs without them are very boring by mid game due to this; Lusotan (coupled by its small roster), Getai, Saba, etc.
Rome, Carthage, other Barbarians, even Saka have reforms that show a sense of progression and keep the game fresh
But in case of the latifundias - the whole process does represent the Roman society, but in game, as player, you do not need them at all, i´m trying to spend enough money not to become too rich, knowing the fact what will happen with all my (new) FM´s once i hit a 50k mark. I would prefer to have a choice, to go at least 2 different ways wich would cause 2 different consequences aka reforms for the faction. With mtw2 engine a player might really feel the concequences by men shortage; economical downfall, increase of public unrest etc. would follow ( maybe represented by a building, an upgradable one? ), so that one has to choose a way out of it by taking on of the 2 roads - but like some traits of FMs, every way must have it´s advantages and disadvantages, and this way you could really define the way your faction would develop in the future. I know, it´s probably too much for the mtw2 engine, but this makes each faction then really unique; and also allows the identification with the culture. For long time i was restricting myself not to play Pahlava since i knew: HA abuse isn´t really fun when you want a challenge, but the whole beautifull reform process, though i´ve missed the lvl3 gouvernments a bit, has fascinated me so much that i´ve played the faction almost untill the winning screen ( and i still got a save, so i might finish that campaign some day just for fun ). World dominance isn´t really a goal for me personaly, since such ambitions would rather come with time, once you have managed to lead your faction out of trouble carving a small empire wich then becomes hungry for more! ;)
- 10 mov. points :P
"A wise man once said: Never buy a game full price!"
- Another wise man
Bookmarks