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  1. #1
    Member Member DthB4Dishonor's Avatar
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    Default Re: Some moves and shakes

    Quote Originally Posted by Kocmoc View Post
    Yes, there is a point-based thing in there, but it doesnt make a difference, if you play 1v1 or 4v4. You gain more points playing with 4, but if you play 4x 1v1, its same.
    The problem is, that the clancampaign (we pointed that out in another tread) only gain points, by losing you wont lose.

    I personal have doubts, that the clancampaign will be a success, maybe new player like this, but the mechanics are hardly working for us.
    While other are disappointed and kinda gave up, i still hope for quick patches to solve the problems. It would be a shame, if many new player get pushed away.
    Hail Kocmoc,

    I think your wrong about 4 x 1v1 = 1 x 4v4. 1v1 Victory = 20pts (Influence points).

    Bonuses:
    + 5 for using Specialized Retainer
    + 5 if Victory is in province adjactent to already controlled province.
    + 1 for Every Clan Mate who participated

    So not counting the other bonuses 1x 4v4 team would get: (20+20+20+20) + (4+4+4+4) = 96pts
    4 x 1v1 would be (20) + (20) + (20) + (20) = 80pts
    Also Known As: RTKPaul
    "I dont want you to die for your country, no poor son of a bitch ever won a war by dying for his country, he won it by making the other poor son of a bitch die for his country"- George S. Patton

  2. #2
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Some moves and shakes

    yes, thats right, i didnt meant its exactly the same. On the CA blog is the example shown. Your right.

    My point, to clarify it, you get 4 1v1 a lot quicker done, as a 4v4. While you could be able to win the 4v4 quick, to get it setup and find another 4v4 team will take time.
    It might be best ratio, if you take the bonuses in, to play 2v2. There will be only clans who will run into the 3v3 or 4v4 games, while there will be a lot more ronins out.

    You have one small mistake, as far i did read, only one will get the extra point of clan mate who participate.
    At least on the blog there is pointed out, the max of 83 points.

    So it would be like this: 20+20+20+20 and 1+1+1 (for the 3 other guys) = 83pts in total.
    Still, it would be 3 more than playing 4 times 1v1. Just not enough imo to make 4v4 really worth to play for the points.

  3. #3

    Default Re: Some moves and shakes

    Ah right. Thought you meant micromanagment with MM. :)

    You know what also would be annoying? As the participating clans in the mp campaign seems to get spread out across different setups, when as a serious clan you end up facing lots of 1 man clans on your map.
    Last edited by Tempiic; 03-11-2011 at 12:43.

  4. #4
    Member Member DthB4Dishonor's Avatar
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    Default Re: Some moves and shakes

    Quote Originally Posted by Kocmoc View Post
    yes, thats right, i didnt meant its exactly the same. On the CA blog is the example shown. Your right.

    My point, to clarify it, you get 4 1v1 a lot quicker done, as a 4v4. While you could be able to win the 4v4 quick, to get it setup and find another 4v4 team will take time.
    It might be best ratio, if you take the bonuses in, to play 2v2. There will be only clans who will run into the 3v3 or 4v4 games, while there will be a lot more ronins out.

    You have one small mistake, as far i did read, only one will get the extra point of clan mate who participate.
    At least on the blog there is pointed out, the max of 83 points.

    So it would be like this: 20+20+20+20 and 1+1+1 (for the 3 other guys) = 83pts in total.
    Still, it would be 3 more than playing 4 times 1v1. Just not enough imo to make 4v4 really worth to play for the points.
    Yes, your right my 4+4+4+4 was wrong. However, I think that you can include yourself in the +1. In the Official example given in a 3vs3 the team got 1+1+1.

    (20+20+20)+(5+5+5)+(1+1+1)+5=83) This was cut and pasted from the Official Blog. Here the first cell containing the 20's are for Victory. 2nd cell is for using retainers. Last cell is for playing 3v3 with Clan Mates. So for a 4v4 it would be (1+1+1+1).

    However, on second look I think your initial thoughts might be correct given certain conditions. If you look the +5 for Victory in Province Adjacent to Controlled Province Bonus is only given ONCE to the entire team.

    So 4 x (1vs1) with that Bonus:

    (20 + 5) + (20 + 5) + (20 + 5) + (20 + 5) = 100 points

    1 x (4vs4) with Adjacent Bonus:

    (20 + 20 + 20 + 20) + (1 + 1 +1 + 1) + 5 = 84 points

    So for battles Adjacent to Provinces a Clan already controls then 1vs1 are better. (Or I may be wrong, Kocmoc can you check my math and theory?)
    Also Known As: RTKPaul
    "I dont want you to die for your country, no poor son of a bitch ever won a war by dying for his country, he won it by making the other poor son of a bitch die for his country"- George S. Patton

  5. #5
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Some moves and shakes

    yeah, 1 to each play, but it should be 89 in total ( you forgot the +5) Else the maths seems correct to me.

    At least i would understand it this way. In this case its even worser i initially thought, it turns out to be less effective to play in teams, not just about the lack of teams, more time spent, also in terms of points you gain.

    unless we made some mistake somewhere. Amazing...
    Last edited by Kocmoc; 03-11-2011 at 13:31.

  6. #6
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Some moves and shakes

    This 'old fella' will be there amongst you. Look for ^Jochi Khan^

    Quite a few old faces appearing now, looks good. I'll just say Hi to you all saves typing all the names.
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  7. #7

    Default Re: Some moves and shakes

    Well the BIG problem is u can fight till ur eyes bleed and losses dont make any difference, so the clan that has the most players will have a big advantage especially as theres no limit on the amount of games played either :( We could see an mmo type situation with massive clans with no lives dominating even with really poor win ratios and being unable to beat other clans in the campaign in battle yet winning the campaign jsut due to pure unrestricted numbers.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  8. #8

    Default Re: Some moves and shakes

    if there is no restriction on the moves you can do with the army marker/games you can play, then it seems this is the case. I am wondering if this is intentional, as it may as well be.

    From a player's perspective skill should be awarded and so the win/loss ratio that many bring up is important, but from a developer perspetive, maybe a MMO situation is actually the aim, hence all the character customisation and acquiring skills options.

    If that is the case, then it will be quite unlikely that this will change.
    Last edited by gollum; 03-12-2011 at 04:11.
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  9. #9

    Default Re: Some moves and shakes

    In Dragon Age 2 there are lots of moves and shaking trickes.

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