- Players shall post a link to the save game in the main game thread and also send a private message to the next player in line to alert them that it is their turn. The save game file should follow the naming convention FN-faction-turn number (eg. FN-Mongols-1)
- Players have 48 hours to play each turn, with extensions granted at request. The GM will skip a players' turn if the deadline is missed with no communication and a sub allied to the player cannot be found.
- All battles between human-controlled factions are to be auto-resolved
- No spies may be used to open the gates of settlements or forts.
- Siege equipment may only be used to open gates as follows: Ballista can open nothing, Catapults and Mangonels can open wooden walls, Trebuchets can open stone walls.
- No crusades or jihads can be called or joined by a human player.
- No destroying buildings for cash under any circumstances.
- No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.
- If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn.
- An army which is beaten in battle may not be attacked on the following turn (because it is immobilized either by the game mechanic or by the rule above) by any faction unless it has retreated to a fort or settlement.
- No exploits, including (but not limited to): no merchant forts, no surround-and-destroy, no tribute deals that deliberately put you into debt greater than 10k, no deliberate diplomatic exchange of territories just to get a free garrison, no tribute deals with or monetary gifts to the Pope, no attacking ships in ports, no leaving a blockaded fort without defeating the blockading navy, no deliberate use of diplomatic exploits to increase faction leader's Dread.
If a player is in doubt about whether an in-game action is permissible he shall consult the GM who will make a ruling. Players are requested to compete in a good spirit and use their judgment and sense of fairness at all times.
If a player is suspected of cheating, please make a private report to the GM and avoid making a public accusation or resorting to flaming in the game thread or elsewhere.
The first save game file is here and the Mongols are up.
King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here) Methodios Tagaris, Caesar and Rebelin LotR Mexica Sunrise: An AztecAAR
Sorry for taking so long - can I just request an extension of 6 hours or so? I'll have the save up this afternoon(AEST).
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline. Sun Tzu, "The Art of War" Like totalwar.org on Facebook!
I think they require the same level of building as catapults?? but are mainly meant as a anti-army weapon, not buildings. However it's been a long time since I actually used one, so I'm not positive.
Mangonels require the Siege Works, same level as a Trebuchet. So yes, I can open any kind of wall with it :D
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline. Sun Tzu, "The Art of War" Like totalwar.org on Facebook!
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline. Sun Tzu, "The Art of War" Like totalwar.org on Facebook!
I have checked and my ruling on the Mangonel is that they only require the same level of building as a catapult, not a trebuchet, and therefore can only open wooden walls or lower, not stone walls.
Myth, did you use any Mangonels to open stone walls last turn? If so could you please replay?
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