Kingdoms Teutonic Hotseat: The Frozen North (completed, winner Visorslash)

Thread: Kingdoms Teutonic Hotseat: The Frozen North (completed, winner Visorslash)

  1. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    And we can just spam troops at you.

    It is good, isn't it phonics.

    I mean, I am now more German then the HRE.
     
  2. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    We shall see.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  3. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Well, how much of a chance do you give yourself for winning this?

    You'll likely lose one settlement next turn, and one more in the turn after that, as well as me reclaiming the city you're sieging with feudal knights now.
    SO either Siauluai, or Windau. Then where? Got ships? Both? My army will smash yours. And the hochmeister ain't going to be living much longer....
     
  4. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    No point in theories. Just play.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  5. slysnake's Avatar

    slysnake said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Norway is up FN-Norway-23.sav

    And Visor, either you are low on cavalry right now, or you just didn't know better, but leaving 2 generals by themselves in forts was not a good idea!
     
  6. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Did you beat my army sieging Lida?

    And Visor, either you are low on cavalry right now, or you just didn't know better, but leaving 2 generals by themselves in forts was not a good idea!
    Generals which had no command or loyalty. I was using them to distract your catapult/armies. Did you beat any other forces of mine?
    Last edited by Visor; 10-07-2011 at 23:30.
     
  7. slysnake's Avatar

    slysnake said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    for you, luckily not..
     
  8. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    So only those two generals?
     
  9. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Ah, well that was an okay turn.

    Don't think you'llbe able to pull your trick again and assault the Hochmeister with overwhelming numbers. You ain't lifting that siege.


    Beginning to see endgame here clearly. Turn 30 maybe.

    TO up!

    http://www.sendspace.com/file/ppa6w1
     
  10. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Visorslash View Post
    Ah, well that was an okay turn.




    Beginning to see endgame here clearly. Turn 30 maybe.

    TO up!

    http://www.sendspace.com/file/ppa6w1
    Look man your smiley faces and smug attitude about this game are beginning to annoy me up to the point where playing this game is more negative emotions than positive ones. You lied to me in real life so that you can get such a huge momentum going. If you think you're a better player you should have tried to take me on fair and square ok? Now either play quietly or I'll leave you to finish this vs the AI and send it all the excess smileys.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  11. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Mongols up.

    Monkey was Cracow your richest and most populated city?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  12. phonicsmonkey's Avatar

    phonicsmonkey said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Not sure Myth, Chernigov has 13k people and makes me 1500 per turn but I can't recall the Cracow stats and I can't see them now since you took it. Did you make a lot sacking it? It was probably my second biggest if not the biggest.

    I knew it and Jazdow would be left en prise if I stayed in siege at Poznan but I wanted to keep that HRE army trapped and take it out when I could build up my forces enough. I finally managed it this turn - huzzah!

    And the net tightens around the TO.
    Attached Files
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
     
  13. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Yeah, I got around 10-12k by it, that's really a lot considering how poor I've become. Looting the former Novgorodian towns, now there's a way to make 100k easily.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  14. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Quote Originally Posted by Myth View Post
    Yeah, I got around 10-12k by it, that's really a lot considering how poor I've become. Looting the former Novgorodian towns, now there's a way to make 100k easily.
    100K? Not likely. Getting that, or you being able to sack em all.
     
  15. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    i'd say 11 or 12 cities, averiging 8 thousand per city should get me there. Now actually sacking them though is going to prove difficult, but one can hope!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  16. phonicsmonkey's Avatar

    phonicsmonkey said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Sacking Poznan scored me nearly 15k! Which is officially all the money I now have...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
     
  17. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    i'd say 11 or 12 cities, averiging 8 thousand per city should get me there. Now actually sacking them though is going to prove difficult, but one can hope!
    You overestimate me. :P

    You'd get 50K at the max.

    I've got you right where I want you! *pats cat on lap*
     
  18. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    You have the Hochmeister. Pity he was a beastly general. My fault for being a cheapskate and not building that fort. Ruined the whole Northern front for me. That Hochmeister would have been a serious pain for you to take out if you couldn't 3v1 him... I still have some cards to play though, however with such huge produciton and income I doubt I'll be able to turn the tide unless you do some blunders.
    Last edited by Myth; 10-11-2011 at 13:23. Reason: ok
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  19. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Him and King Knud both. :D

    IIRC, I 2v1ed him. Prince Charles (high command) and King Knud (The Ownerer)

    Yeah, that fort would've saved you a world of trouble.

    It's just too late to turn the tide. I own all the HRE besides Hamburg. Your army in the north has only a few options, takes Siauluai, I just follow it home, I trust that my army is strong enough. If it goes after Windau, it'll just take a little longer. And you can't open WIndau or Riga with a catapult.

    I think that it's just too late, even if I make a massive mistake next turn.
     
  20. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Don't discount the HRE or myself yet is all I can say. When you take all our castles then you can be confident you've won.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  21. Thanatos Eclipse's Avatar

    Thanatos Eclipse said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    If someone gets a chance can you post a screen shot of a recent map, it would help some of us more visual people follow :)
    For Rome! Got Rome!!
    For the Admiral!

     
  22. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Slysnake...
     
  23. slysnake's Avatar

    slysnake said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    yes?
     
  24. slysnake's Avatar

    slysnake said:

    Lightbulb Re: Kingdoms Teutonic Hotseat: The Frozen North

    Zim, you're up :) FN-Norway-24.sav
    Last edited by slysnake; 10-15-2011 at 11:53. Reason: Language
     
  25. phonicsmonkey's Avatar

    phonicsmonkey said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    bumpety bump
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
     
  26. Zim's Avatar

    Zim said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Sorry, thought my turn had only been up one day.

    https://forums.totalwar.org/vb/local...id=205&id=9621

    Hmph, captured Kalmar but its port was lost in the sacking.
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

    Kermit's made a TWS2 guide? Oh, the other frog....
     
  27. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Big names taken down this turn. Norweigan King Yngwie, or however you spell it can't move.

    http://www.sendspace.com/file/142fm2

    Gunther is dead, and Maximillian is going to die next turn. Siauluai is under siege, by the way. God that army gave me stupid amounts of casulties, but it was worth it in the end.
    Last edited by Visor; 10-17-2011 at 08:35.
     
  28. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Too bad I left Visorslash eat up all of Kiev unmolested. He has too much gold for his own good, and too much production now. But there is still hope! (Also, rooting for the Norwegians!)

    While up North things have gone from bad to worse, at least in the south we have utterly crushed the Mongols!

    Full stack besieging Torn has been defeated.
    Two full stacks and approximately a halfstack of reinforcements (captain lead) near Jazdow have been defeated.

    They all can't move next turn. To my knowledge those were the bulk of Monkey's forces. Now comes retribution!

    If I had only built that fort around the Hochmeister, things would have gone much better for us, backstabbing and all.

    Onward now, to the Mongols.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
  29. Visor's Avatar

    Visor said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Too bad I left Visorslash eat up all of Kiev unmolested. He has too much gold for his own good, and too much production now. But there is still hope! (Also, rooting for the Norwegians!)
    What could you have done? We were still "allies" then. There is always hope. But you're going to have to play perfectly. Already, I am bringing it more men. There is no stopping (as Zim puts it) The Tyranny of Denmark.
     
  30. Myth's Avatar

    Myth said:

    Default Re: Kingdoms Teutonic Hotseat: The Frozen North

    Fortunately for me your stacks are still sub-par compared to my own. Regarding the rebel Kiev, I could have made a deal with Thanatos to deny you these settlements instead of us fighting while you ate them up quietly.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!
     
Single Sign On provided by vBSSO