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Thread: Starting position discussion

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  1. #1

    Default Re: Starting position discussion

    W0W meets total war? talent trees, gear?

  2. #2

    Default Re: Starting position discussion

    Originally posted by t1master
    W0W meets total war?
    That's how it seems. From a marketing strategic perspective it makes lots of sense, but of course not the best for good gameplay etc.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3

    Default Re: Starting position discussion

    Not quite wow meets totalwar but somewhere inbetween more on the totalwar side :)
    Its pretty good for new guys but does little for the veteran players but im glad that it should bring a wider community into play.
    Shogun 2 feels more like stw1 or mtw1 than any games since then and for that im happy.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  4. #4

    Default Re: Starting position discussion

    Its between the glass is half full and going to watch Rambo1 once more;

    the same tough perennial existential question for TW mpers.

    Right, i think its time for my yoga now. And a vallium.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5

    Default Re: Starting position discussion

    Skill trees are nothing new in RTS games and the gear is just looks nothing else. It's not bad to pick what way you wanna have your general leadership, bow, melee, or hybrids instead of your old generic general.

  6. #6

    Default Re: Starting position discussion

    In general there are games that are easy to learn and hard to master as mastering them requires increase of skill; and games that are difficult to learn but mastery with them ends with learning your way around them.

    With the first type is more diffucult to attract the wider gaming audience because an increase of skill requires perseverance at th face of own noobinesh and dedication. The second type of game can work as a world that sucks you in, and be more addictive and that's all the more easy to do on the pc.

    Skill trees aren't bad in their own right, but they make more difficult to balance the game, as you need to do so for every possible combo of skills in one army against another.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: Starting position discussion

    are those skill trees specific only to the campaign online? or does your general and his/her army acquire skill ups that will give you advantages over other players in the more traditional head to head mp games? i wasn't a big fan of being able to buy special units in the past two titles, not sure where i come out on the skill ups, depending on how they are applied to your account.

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