Skill trees are nothing new in RTS games and the gear is just looks nothing else. It's not bad to pick what way you wanna have your general leadership, bow, melee, or hybrids instead of your old generic general.
Skill trees are nothing new in RTS games and the gear is just looks nothing else. It's not bad to pick what way you wanna have your general leadership, bow, melee, or hybrids instead of your old generic general.
In general there are games that are easy to learn and hard to master as mastering them requires increase of skill; and games that are difficult to learn but mastery with them ends with learning your way around them.
With the first type is more diffucult to attract the wider gaming audience because an increase of skill requires perseverance at th face of own noobinesh and dedication. The second type of game can work as a world that sucks you in, and be more addictive and that's all the more easy to do on the pc.
Skill trees aren't bad in their own right, but they make more difficult to balance the game, as you need to do so for every possible combo of skills in one army against another.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
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are those skill trees specific only to the campaign online? or does your general and his/her army acquire skill ups that will give you advantages over other players in the more traditional head to head mp games? i wasn't a big fan of being able to buy special units in the past two titles, not sure where i come out on the skill ups, depending on how they are applied to your account.
That said, the higher ranked generals also cost more.
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