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  1. #1

    Question Armourer and foundries available?

    I looked in the export_descr_buildings file and there is a hidden resource associated with the 2 more advanced smith buildings:
    "hidden_resource not_here"

    Now I would assume that "not here" means, it cannot be built in provinces where this resource is active, but that makes no sense because it is a requirement to build the armourer and the foundry. What is the deal with these buildings in EB?

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Armourer and foundries available?

    The foundry-upgrades have been disabled, presumably because they interfered with EB's statting system. The "hidden_resource not_here" line means that it can only be built in provinces with the resource "not_here". Since "not_here" does not exist, they can be built nowhere.
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  3. #3

    Default Re: Armourer and foundries available?

    i was just about to ask this question; revolting slaves have stronger armor (silver and gold level) than any civilization can actually build

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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Armourer and foundries available?

    Quote Originally Posted by fomalhaut View Post
    i was just about to ask this question; revolting slaves have stronger armor (silver and gold level) than any civilization can actually build
    The algorithm that generates revolting armies is rather strange. My guess is it works in the same way as the custom-battle army generator: it gets a "budget" which it can spend on units and upgrades. Unit choice is limited by the existing infrastructure (unless the town is designated as the eleutheroi capital after rebelling, in which case it can recruit everything), but experience and equipment upgrades are not.
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  5. #5

    Default Re: Armourer and foundries available?

    To become Eleutheroi Capital, all other Eleutheroi settlements would need to be wiped out, yes? Can the rebel faction never be fully wiped out, and just re-emerges when a city rebels? I don't recall ever seeing all their towns fall to test it.
    1x From Fluvius Camillus for making him laugh.

  6. #6

    Default Re: Armourer and foundries available?

    doesn't the ai always set it's capital to the center of it's "empire" ?

    Ps Terhazza cannot be taken, dunno if "the sea" counts
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Armourer and foundries available?

    Quote Originally Posted by CashMunny View Post
    To become Eleutheroi Capital, all other Eleutheroi settlements would need to be wiped out, yes?
    Unfortunately no. I am not sure what determines the location of the rebel capital, but I guess it's simply the most central town. And a town can become rebel capital the moment it revolts, leading to strange unit combinations.
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