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  1. #1

    Default Re: First MP impression

    big time, especially since i'm pretty sure i'm pushing the bottom end of the required min specs. i'll probably need a partial hardware upgrade to play, but i'm not going to do it, if the game doesn't warrant it.

  2. #2

    Default Re: First MP impression

    Once bitten, twice shy. Same here especially after the demo. Still have some hope but i'm waiting to see what people that know the game inside out will say within the next month or so.

    From forum posts, it appears that for most the game runs just as good or even better than NTW in the same hardware/machine.
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  3. #3

    Default Re: First MP impression

    :Turns back to his copies of RTW and M2TW:...

  4. #4
    Member Member DthB4Dishonor's Avatar
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    Default Re: First MP impression

    I believe they already did some stuff to the MP servers earlier this morning. So that might help with 2v2 and 3v3 MM's.
    Also Known As: RTKPaul
    "I dont want you to die for your country, no poor son of a bitch ever won a war by dying for his country, he won it by making the other poor son of a bitch die for his country"- George S. Patton

  5. #5
    Rolluplover Member Kocmoc's Avatar
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    Default Re: First MP impression

    The SP-campaign seems to be fun to play and works good, i follow different boards/sides and i can read almost only good about the SP-campaign.

    My Warning is, if you want to buy the game for MP in the first place, wait with it, dont do it! You will be dissapointed. I hate to say this and i did hold back with my opinion till release, but this is truly a disaster. On each forum people complain about the many crashes and all the bugs. While I was a bit negative about gameplay and balance... haha, forget it, the game isnt even stable to play right now.

    If you want MP, wait before you buy the game. It can be fixed and Im sure, CA is working on it. Just right now its apart from the 1v1´s almost unplayable.
    If you look at steam, people reconnect fulltime, i played yesterday from 18:00 till around 01:00 and i stopped counting my crashes/freezes/reconnects by about 20.
    Playing 1v1 is okay, its working good.
    If you want to play a teamgame your doomed, really doomed! I spent yesterday 3 hours to try to get some 2v2 goin and i had 2 games in this 3 hours and more than 20 crashes! If this isnt bad, than i dont know what it is.

  6. #6

    Default Re: First MP impression

    I have the feeling they will fix that though, Kocmoc. Its too much if the Clan Campaign depends on it.

    SP seems good for people that enjoy that, yes, and i think that was clear pre-release too.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
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  7. #7
    Clan Takiyama Member Sp00n's Avatar
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    Default Re: First MP impression

    I played a fair few 2v2 games using the Match Maker with MizuTears, lots of fun tbh for me even though most of them were low funds, there are a lot of 1v1 1 gens out there but it was launch day so thats to be expected.

    Later on in the evening the MM broke, games either crashed, turned in sea or siege battles or just woulnt start. This seems to of been fixed though as later on and this morning I played a fair few 1v1s with no issues.

    When making normal games we coulnt get anyone to either see the games or join not sure which tbh as we could join the games friends were hosting.
    I did experience a steam crash at about 10.30gmt also and Im geting issues trying to join Aggony clan.


    Disasters a strong word though, it seems perfectly playable to me on MM at least and most people are going to initially use MM to gear up their gens anyway. I had a whole lot of fun and its a major improvement over Rome, MTW2, and Empire, NTW I just didnt like the era but the game itself was ok online.

    Sure its a buggy but its still the most fun ive had online with a TW since MTW. The avatar levelling is pretty addictive too,not sure what I think about the bonus building though, they are already on day one causing issues for me with peeps moaning I'm capturing too many or just as i said they would camping and rotating on the best one.
    Anyway enjoyable so far and can only improve imo of course. I can see why your dissapointed Mike but after 10 years of dissapointment from CA I think this time around I was expecting bugs and issues at launch tbh.
    Last edited by Sp00n; 03-16-2011 at 15:45.
    One enemy is too many a hundred friends too few.

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  8. #8

    Default Re: First MP impression

    I don't know why they didn't just leave the avatar system for MM only and classic mode for custom games with an option for skill points to spend. Right now people can abuse that by playing with friends and settings themselves up to get the exact vets they want plus lvl them up giving free kills - and afterwards bring that to MM battles.

    I don't like the way the ladder system works anyway. I can be ahead of someone with a 7-0 win streak (with only those 7 games played) who has a 30 win streak, but has 3 losses, that seems silly to me. I wish there was a classic mode MM ladder, but that would divide things up to much. It's just because I dislike how you can't lose XP with the avatar system, which ofc you can't because you lvl up from custom games as well, plus you can bring tweaked vets into MM to play for the ladder. In the end we're all going to be playing as lvl 10 in a couple of weeks and playing as lvl 10 forever *yawn*.

    So far it's been running fine for me, but I've haven't played much yet either. The annoying bug for me is not being able to alt-tab or the game crashes...

  9. #9

    Default Re: First MP impression

    Thanks, Koc & Cheetah. I guess I'll just set aside a few hours in the next couple of days and keep mashing the MM button. Now I'm getting reacquainted to the controls after almost 10 years of break from TW, and I've got one more question: is there a simple way to set groups so that they make one neat scalable line when rclick-dragged?

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