Page 1 of 2 12 LastLast
Results 1 to 30 of 42

Thread: Hard is pretty hard!

  1. #1
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Hard is pretty hard!

    Hello all, been a long time since I posted anything, but got to playing STW2 last night and I must say it is a bit of a challenge for me.

    I played on 'hard' difficulty, and found the campaign to be just that.
    First try as Tokugawa. Managed to defeat the forces from Oda, but the Saiko clan to the north then took their province after I had conventiently wiped out most of their forces. Leaving me with one province, and as a vassal so I can only declare war on my overlord. But with just the one province I cannot afford the forces I need, especially since they are allied with the Saiko clan that holds the old Oda territory above me :/

    Second try was Chosokabe. Started out out with victory over the rebels and a stack from my northern enemy. All poised to take their province, and the clan to my east declares war and moves in with a stack. I manage to hold it off but lose men doing so, forcing me to spend time and money replacing them. During this time both other clans build up their strength too. Can't afford a two-front war, and don't have anything worth giving to get a peace agreement with one either.

    So there it is... won the battles, but lost the campaign. I feel like Pyrrhus.

    Tips?

    Daevyll
    Last edited by Daevyll; 03-16-2011 at 10:56.

  2. #2
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Hard is pretty hard!

    Yeah, ditto here. Started an Oda campaign, on hard, and got blown away turn 2, almost certainly the same way as you took out the Oda. Basically, turn 1 I destroyed the Oda rebels, then turn 2 Saiko and Tokugawa combined to wipe me off the map. I've heard a lot of people over at the .com site say that Oda die out very early each time, and that's certainly my impression given the sequence of events that happened to me. :)
    =MizuDoc Otomo=

  3. #3
    BLEEEE! Senior Member Daveybaby's Avatar
    Join Date
    Oct 2002
    Location
    Hastings, UK
    Posts
    767

    Default Re: Hard is pretty hard!

    Heh, i lost my first campaign (on hard) in about 5 turns when i left my capital (and sole starting province) empty save for 1 unit of yari ashigaru. Next turn a half stack of enemy turn up and my general, daimyo and rest of my troops are too far away to help (travel distances per turn seem much shorter than in previous TW games).

    Tips? Play on normal till you've learned the game!
    Last edited by Daveybaby; 03-16-2011 at 11:10.

  4. #4

    Default Re: Hard is pretty hard!

    Sounds like when one is in the middle of the map he should move against enemies and directions that make his position safer ie back against the sea or an easily defensible crossing (river/mountain).

    The very geographical shape of japan aids this phenomenon of enemies becoming stronger by taking over the neighbour you beat up, and i think in reality it was the same.

    It's the nigh perfect setting for a TW game. No need to cry about being backstabbed or diplomacy not "working" either.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Hard is pretty hard!

    Oh yes, agree with you there. I loved the original STW - the setting, the clans, the vibrant colours - and S2TW is looking extremely promising so far. I don't think there's a better scenario for a TW game. The simplicity and consistency of unit types across the clans combined with the rock paper scissor formula actually leads to more depth on the battlefield than did the swathe of units of previous titles, ETW being the worst.

    I'll try Oda again, this time trying to see if I can make peace with either Tokugawa or Saiko before pressing the end turn button. :)
    Last edited by Jambo; 03-16-2011 at 11:28.
    =MizuDoc Otomo=

  6. #6

    Default Re: Hard is pretty hard!

    Good luck, enjoy :)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Good luck, enjoy :)
    Well,since you're on the hard setting,you will get this(CA have this time foucsed on the conteny)

    My solution is this.

    Since you begin 1467 to 1600.I dont think it is wise to rasie a big army at the year 1467,then take it off somewhere to conqer,then the Ai come in your captial.

    To prevent this,you must first get rid of rebel armies in your border.Get rid of any other armies getting in your border.Bulid a navy,(Will be helpful)

    It would be wise to bulid,trade and do a alliance.Thats what the game's about,its not like Napoleon or Medevial.

    Its more like Rome.

    But you're given a faction,like a acorn,to make it grow into a tree.

    Which is why it is important to bulid barracks,dojos,and farming.Farming ,timber ,they're the most important,with out that,you dont have rescourse,nor money,nor people.

    I would build,and concentrate,remeber this game is based on the art of war.so you must be careful,and dont be so careless to lead your army in some territory and then lose your capptial.
    You should have a decent Army defending your captial.Before you can move,you may be tempeted,but you should not,it is the reason why you will lose in the first place.

    1.Bulid,trade,allaince

    2.bulid 2 armies,one for attacking,one for defending.

    3rd.Bulid a navy(They may be very useful)

    4th.When you have the defending army.Use the attacking army and invade .

    6th.Your defending army will remain defedning the captial.

    7th.Make armies,bulid,trade as usal,and become Shogun!


    hope this helps!

  8. #8

    Default Re: Hard is pretty hard!

    Good oldschool strategy Emperor, cautious and slow build up. Indeed with some clans it would/should work best, that is with clans that have many enemies around them.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  9. #9
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daveybaby View Post

    Tips? Play on normal till you've learned the game!
    This is probably what I'll do; funny seeing how the last TW game I played on normal was the original STW, so a worthy sequel indeed.

  10. #10
    Heaps Gooder Member aimlesswanderer's Avatar
    Join Date
    Aug 2007
    Location
    Sidanee, Orstooraria
    Posts
    740

    Default Re: Hard is pretty hard!

    Mine shipped today, can't wait!

    I normally start TW games on Hard/Hard. Will see how long I last, though will try a clan less surrounded first.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  11. #11
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: Hard is pretty hard!

    lol i'm sure they all knew that
    "Forgiveness is between them and god, my job is to arrange the meeting"

  12. #12

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Good oldschool strategy Emperor, cautious and slow build up. Indeed with some clans it would/should work best, that is with clans that have many enemies around them.
    Thanks.

    I discovered this in Rome.and in history(look at the tokugawa clan).

    You will win,if you follow these 7 rules.

  13. #13

    Default Re: Hard is pretty hard!

    Right, i'll keep them in mind, thanks Emperor.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  14. #14

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Right, i'll keep them in mind, thanks Emperor.
    Your welcome

  15. #15

    Default Re: Hard is pretty hard!

    ive been struggling on H as Date. i was doing fine at teh start but then some minor clan came up and declared on me. and i struggled to hold them off, then they got wiped out by the hojo and i managed to steal a province or 2, then the hojo declared on me, and again i struggled to hold them off, then another major clan came up and started owning the hojo and i only have like 1 big army :S


    my biggest struggle atm is money, i just cant earn enough to field armies AND develope my province.
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  16. #16
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Napoleon The Emperor Of Europe View Post
    Well,since you're on the hard setting,you will get this(CA have this time foucsed on the conteny)

    My solution is this.

    Since you begin 1467 to 1600.I dont think it is wise to rasie a big army at the year 1467,then take it off somewhere to conqer,then the Ai come in your captial.

    To prevent this,you must first get rid of rebel armies in your border.Get rid of any other armies getting in your border.Bulid a navy,(Will be helpful)

    It would be wise to bulid,trade and do a alliance.Thats what the game's about,its not like Napoleon or Medevial.

    Its more like Rome.

    But you're given a faction,like a acorn,to make it grow into a tree.

    Which is why it is important to bulid barracks,dojos,and farming.Farming ,timber ,they're the most important,with out that,you dont have rescourse,nor money,nor people.

    I would build,and concentrate,remeber this game is based on the art of war.so you must be careful,and dont be so careless to lead your army in some territory and then lose your capptial.
    You should have a decent Army defending your captial.Before you can move,you may be tempeted,but you should not,it is the reason why you will lose in the first place.

    1.Bulid,trade,allaince

    2.bulid 2 armies,one for attacking,one for defending.

    3rd.Bulid a navy(They may be very useful)

    4th.When you have the defending army.Use the attacking army and invade .

    6th.Your defending army will remain defedning the captial.

    7th.Make armies,bulid,trade as usal,and become Shogun!


    hope this helps!
    Yeah, its like playing one of the small factions from EB where Arche Seleukia will spam waves of full stacks at you.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  17. #17
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Hard is pretty hard!

    Stubbornly keeping to Hard setting, I tried the Mori clan.

    Must say it went better than before, with me taking an early lead in capturing sea trade spots and using the finances to develop my provinces and take some lands. Killed off the clan to my immediate west, and to the northeast, for a total of 5 provinces.

    That's when the real trouble began.

    Lost all but one of my tradespots to enemy fleet action, highlighting my dependance on trade income for it plummeted enormously. Developing your castles etc costs 'food' as well as time and money, and I have a negative amount of food now causing massive unhappiness and thus rebellions.

    So basically at the moment I have an empty treasury, a negative income, a fairly big army that is occupied fighting rebels in my own lands, and a fleet that can safeguard exactly 1 tradespot, since if I split it it will be overwhelmed. I also can't afford to replace losses.

    Key seems to be to balance your economic development; being opportunistic is the main thing, you dont want victories, you want CHEAP victories ;P

    So far I really like the game; it gives quite a challenge on the strategic front without feeling ridiculously slanted towards the AI.

  18. #18

    Default Re: Hard is pretty hard!

    Balancing between developing and making armies and expanding was a key aspect of the original. Basically you could easily spread too thin or stagnate if turtle too much, and you needed to tell which of the two you should be doing at any point in the campaign as conditions changed due to the balance of power in the other clans. Its nice to hear its back.

    In recent TWs you could either turtle and start rolling by development alone, or simply rush with impunity till you were too big to stop by the AI factions. In the Japanese setting, were its "total war" thinking of the balance of power of your neighbours and your neighbours neighours sounds like key as it should be. It sounds good.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  19. #19
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: Hard is pretty hard!

    gaem dowloaded yesterday cant wait to get home, should i do a sicky half day?
    "Forgiveness is between them and god, my job is to arrange the meeting"

  20. #20

    Default Re: Hard is pretty hard!

    From what people post, you better do one full day ;)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  21. #21

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daevyll View Post
    Stubbornly keeping to Hard setting, I tried the Mori clan.

    Must say it went better than before, with me taking an early lead in capturing sea trade spots and using the finances to develop my provinces and take some lands. Killed off the clan to my immediate west, and to the northeast, for a total of 5 provinces.

    That's when the real trouble began.

    Lost all but one of my tradespots to enemy fleet action, highlighting my dependance on trade income for it plummeted enormously. Developing your castles etc costs 'food' as well as time and money, and I have a negative amount of food now causing massive unhappiness and thus rebellions.

    So basically at the moment I have an empty treasury, a negative income, a fairly big army that is occupied fighting rebels in my own lands, and a fleet that can safeguard exactly 1 tradespot, since if I split it it will be overwhelmed. I also can't afford to replace losses.

    Key seems to be to balance your economic development; being opportunistic is the main thing, you dont want victories, you want CHEAP victories ;P

    So far I really like the game; it gives quite a challenge on the strategic front without feeling ridiculously slanted towards the AI.
    Let see.Emtpy treasure,(You took my advice,did not listen to it)Negative income.Rebel armies.

    1st.Do a low tax rate.(It works.

    2nd.Beat the Rebel AI armies.

    3rd.In your lands,once you defeat the The Rebel AI,I suggest doing some raids,or taking one more province,wil supply you with money,you should have made a navy.You went to to fast,took 5 proivinces,and you're streacthed.you should have done this carefully.

    Example

    Take 2 provinces from the north.(Rebulid them to your own purpose)And tax them.

    then take 1 more to the south.do the same.

    3,4,5 take them aslo,by secruing allianes,doing bribes


    But you're going to lose,you compelety forget what this game is about.Its about becoming Shogun of Japan,simply by taking 5 provinces and then getting your enocomy bankrupt shows you are not fit to be shogun.This is what Total war is about,not by taking so many pronvinces then with a little mioney left in your treasury/


    Its about cleverniess,deception,and skil and wit.

    You dont want Cheap victoiures,you are underestimating the AI,CA have improved the AI in land and sea ,and campagin.Dont be so foolish to this same mistake.This AI has improved so much,the more you take provinces,the more it will be aggresive,I bet in one momth or so,The AI will take 3 of your 5 provinces,Mark my words.

    DO this to prevent it

    1.do a low tax rate

    2.defeat rebel armies,raid new lands.

    3rd.use your big army to gain profit.

    4th.seucre alliances with the Neighboruing clan,so when the AI comes to attack,the Neighboruing clan,your allies,will oppose them.

    see?

  22. #22
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Napoleon The Emperor Of Europe View Post

    Stuff
    m8, no offence but the rest of the forum does not consist of complete idiots and your brand of generic oversimplified 'strategies' is as redundant as your delivery is annoying.

    So lets leave it at the fact that I enjoy the challenge at the hard difficulty level and like to share my experiences with others ok? Yoda I seek not.

  23. #23
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: Hard is pretty hard!

    Does sending armies to raid out-of-settlement buildings like farms and ports give you money?

    Anyway, I was finally able to take Iyo province on my 2nd/3rd try at a Legendary Chosokabe campaign. Unfortunately I tried the same trick against the Miyoshi, not reckoning on the difference between them and the Kono. I tried to follow up successful defence of Tosa by marching through the forest into Awa but the Miyoshi had to many troops there for me to take it, then the marched an army around and took Tosa before I could get back. I laid siege to the castle with hopes of getting it back, but they sent *another* army and I got destroyed. There were only two people left in the army, my Daimyo and his starting general. Couldn't recover from that.

  24. #24
    Moderator Moderator Gregoshi's Avatar
    Join Date
    Oct 2000
    Location
    Central Pennsylvania, USA
    Posts
    12,980

    Default Re: Hard is pretty hard!

    Has anyone reported winning a campaign yet?
    This space intentionally left blank

  25. #25
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: Hard is pretty hard!

    Looking at the Global Achievement stats for winning campaigns -

    Easy - 4%
    Medium - 0.7%
    Hard - 0.1%
    Very Hard - 0%
    Legendary - 0%

    Hard to say what these numbers actually mean, but it's certainly consistent with the theory that Shogun 2's campaign is pretty tough. Good job, CA!

  26. #26
    Member Member Zarky's Avatar
    Join Date
    May 2007
    Location
    Finland
    Posts
    381

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Cecil XIX View Post
    Looking at the Global Achievement stats for winning campaigns -

    Easy - 4%
    Medium - 0.7%
    Hard - 0.1%
    Very Hard - 0%
    Legendary - 0%

    Hard to say what these numbers actually mean, but it's certainly consistent with the theory that Shogun 2's campaign is pretty tough. Good job, CA!
    I'd imagine other people ran into the same problem I did, going way too unprepared for Realm Divide.
    The real reason it's so challenging is because you're essentially deprived of all trade, and I've always relied on trade for my money in Total Wars.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  27. #27
    Pleasing the Fates Senior Member A Nerd's Avatar
    Join Date
    Jul 2001
    Location
    Living in the past
    Posts
    3,508

    Default Re: Hard is pretty hard!

    I ordered the game yesterday so I have yet to play the game. What do you mean by Realm Divide? Isn't trade established like in ETW and the like?
    Silence is beautiful

  28. #28

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daevyll View Post
    m8, no offence but the rest of the forum does not consist of complete idiots and your brand of generic oversimplified 'strategies' is as redundant as your delivery is annoying.

    So lets leave it at the fact that I enjoy the challenge at the hard difficulty level and like to share my experiences with others ok? Yoda I seek not.

    This is really insulting.

  29. #29

    Default Re: Hard is pretty hard!

    originally posted by Zarky
    The real reason it's so challenging is because you're essentially deprived of all trade, and I've always relied on trade for my money in Total Wars.
    Trade from RTW onwards always made too much money too quickly and without restrictions (in MTW too you could make lots but once you went to war profits zeroed because you couldn;t trade within your faction). Seems like finally the available funds require considerations on how to best spend them. Good job indeed CA.

    If reports continue like this, i may end up buying this just motivated by SP.
    Last edited by gollum; 03-17-2011 at 21:32.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  30. #30
    Moderator Moderator Gregoshi's Avatar
    Join Date
    Oct 2000
    Location
    Central Pennsylvania, USA
    Posts
    12,980

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Napoleon The Emperor Of Europe View Post
    This is really insulting.
    Great. You have insulted each other. Call it a draw, shake hands (or bow to each other) and move on. Let's not forget to be civil and respectful of each other.
    This space intentionally left blank

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO