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Thread: No DX 11 Support Upon Release

  1. #1
    Member Member DthB4Dishonor's Avatar
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    Default No DX 11 Support Upon Release

    It appears the game will not support DX 11 upon release. It will Support DX 9/10 but it hasn't even been mentioned if it will support AA.

    CA has stated that DX 11 support will be patched in 2-4 weeks after release.
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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: No DX 11 Support Upon Release

    Which is a rehash of the Empire episode... Not good, but then again, it affects those with super high end computers.

    I'm just sitting back and will play the game the patches will be released.
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    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: No DX 11 Support Upon Release

    Considering my v-card doesnt support DX-11 this doesn't effect me at all.

    It will Support DX 9/10 but it hasn't even been mentioned if it will support AA.
    It supports AA and was mentioned in one of the various 'omg demo' threads.

  4. #4
    Iron Fist Senior Member Husar's Avatar
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    Default Re: No DX 11 Support Upon Release

    Uhm, the demo has shader model 3, that's DX 9 IIRC.

    If it had DX 10 there should be Shader model 4. Are there even any DX10 exclusive effects in ETW?

    It's not like I really mind as long as it looks good enough though. Perhaps they could make the soldiers look more real close up with tesselation etc. but I don't remember CA games being at the edge of graphical development, yet the newer releases look good enough to me.


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    Moderator Moderator Gregoshi's Avatar
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    Default Re: No DX 11 Support Upon Release

    If the game is good and immersive enough (and it seems like it will be), the video card in my mind will kick in and compensate for any "deficiencies" in game graphics. I was totally ignorant of those sprites in STW - I saw real men fighting.
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    Member Member DthB4Dishonor's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by Gregoshi View Post
    If the game is good and immersive enough (and it seems like it will be), the video card in my mind will kick in and compensate for any "deficiencies" in game graphics. I was totally ignorant of those sprites in STW - I saw real men fighting.
    Is that mind Video Card ATI or Nvidia? I have to get one :) . I just hope it runs smoothly. I know some guys with Nvidia mid/high level cards like mine were having pretty significant FPS drops. I would like it to look very nice but more importantly want it to run smoothly.
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    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: No DX 11 Support Upon Release

    give me DX11!
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: No DX 11 Support Upon Release

    I don't quite have a problem with this, other than the memory of ETW looming around, but there seems to be a serious issue over at TWC and the original forums over the DX11 thingy.
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    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by edyzmedieval View Post
    I don't quite have a problem with this, other than the memory of ETW looming around, but there seems to be a serious issue over at TWC and the original forums over the DX11 thingy.
    I'm of much the same mind, as I myself don't have the technical knowledge to appreciate the distinction between DX9-11.

  10. #10
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: No DX 11 Support Upon Release

    Well that is just a little annoying. I'm sitting here with my copy of DAII waiting for them to get their DX11 lives sorted out. Now Shogun II comes along and say's wait a month before you can play it up to your PC specs. This is frustrating.

    I understand it's only for a small cross section of the market so fair enough. I'd prefer to see them spend their time on more important aspects. I just hope they have.

    EDIT: Crysis 2 also is not supporting DX11 on release day.

    Something larger at work here it seems.
    Last edited by AussieGiant; 03-13-2011 at 14:55.

  11. #11
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: No DX 11 Support Upon Release

    :\

    All it does is make your stuff marginally more shiny but I guess whatever works for you.
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  12. #12

    Default Re: No DX 11 Support Upon Release

    More shiny? I want less shininess after playing the demo and more solid colors for reading the battlefield, not these shiny reflections off of units and buildings.

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    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: No DX 11 Support Upon Release

    Oh my!

    Hi everyone, we thought some things should be cleared up and decided to post a new thread to keep all comments in one place.

    Firstly, the reason the announcement of DX11 coming in a patch was a few weeks before release is because it was when the decision was made. We wanted to release Shogun 2 as stable as possible for everyone so pushed DX11 back to make it as good as we can. The patch for DX11 will be out within 4 weeks.

    There is no AA in DX9 because of changes to the lighting system in Shogun 2. We now use deferred shading, the wiki article actually mentions some of the problems relating to it and AA. http://en.wikipedia.org/wiki/Deferred_shading

    We are committed to making Shogun 2 the very best game it can be, and we believed it is an excellent game. We understand your frustration with recent news, but we want your game experience to be the best it can be for everyone.

    DX10.1 will also have AA, DX10 will not. Both will also be enabled with the DX11 patch.

    Hope this has cleared some things up.
    http://www.twcenter.net/forums/showt...84#post9165384


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    Member Member DthB4Dishonor's Avatar
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    Default Re: No DX 11 Support Upon Release

    I think it was pretty damn decietful when in an earlier post they made a STRONG suggestion that at least DX10 would be available on launch. Then we get this.....

    Hi all,

    No intentional misleading. Graphics issues in general are very complex - and DX11 is a particularly complex one. In short, the DX11 api covers both DX11 and DX10.1, so when we said DX10 "looks great", we did in fact mean DX9, which we were happily playing at the time.
    Still looks great, btw.

    Thanks,

    CraigTW
    Also Known As: RTKPaul
    "I dont want you to die for your country, no poor son of a bitch ever won a war by dying for his country, he won it by making the other poor son of a bitch die for his country"- George S. Patton

  15. #15
    Provost Senior Member Nelson's Avatar
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    Default Re: No DX 11 Support Upon Release

    After waiting 10 years for Shogun 2 I don't see how waiting a few weeks for DX11 support is an issue. Many people (probably most) have PCs that can't handle DX11 in the first place.
    Time flies like the wind. Fruit flies like bananas.

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    BrownWings: AirViceMarshall Senior Member Furunculus's Avatar
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    Default Re: No DX 11 Support Upon Release

    as long as it arrives i will be happy.
    Furunculus Maneuver: Adopt a highly logical position on a controversial subject where you cannot disagree with the merits of the proposal, only disagree with an opinion based on fundamental values. - Beskar

  17. #17
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by Nelson View Post
    After waiting 10 years for Shogun 2 I don't see how waiting a few weeks for DX11 support is an issue. Many people (probably most) have PCs that can't handle DX11 in the first place.
    Well I am lucky enough to have bought an ATI HD 5670 1GB card and this is the first game that I will own that actually supports DX11 so I am kinda bummed.
    "Après moi le déluge"

  18. #18
    Provost Senior Member Nelson's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by Barkhorn1x View Post
    Well I am lucky enough to have bought an ATI HD 5670 1GB card and this is the first game that I will own that actually supports DX11 so I am kinda bummed.
    I can appreciate being "kinda bummed". My card supports it, too. What I can't do is get well and truly bent over this. It's not like CA said "There will be no DX11 support". It is coming and it's not far off.

    If it never shows up, however, color me angry. I believe we will get it in due time.
    Time flies like the wind. Fruit flies like bananas.

  19. #19
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by Nelson View Post
    If it never shows up, however, color me angry. I believe we will get it in due time.
    Me too!
    "Après moi le déluge"

  20. #20
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by Barkhorn1x View Post
    Wow, they certainly have a lot of tantrum throwing children over there. How the hell do these people cope in the real world if the lack of a graphical setting (for a few weeks) manages to get them in such a rage?

  21. #21

    Default Re: No DX 11 Support Upon Release

    Even if you want to whine and nag, there are so many other things to do so about the game in order to improve it.

    But i guess its like the people who scream at the top of their voice in the rollercosters; its actually a proof of them enjoying.
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    Rolluplover Member Kocmoc's Avatar
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    Default Re: No DX 11 Support Upon Release

    in the first place we need to get the MP team-MM working. We have tons of problems with playing online as team.
    Thats the most important thing to patch/fix instantly. I guess that CA has all their 500 programmer working on this problem day and night.
    They probably sleep in the office and eating only junkfood!

    Finger crossed!

  23. #23

    Default Re: No DX 11 Support Upon Release

    Read your thread about it. If i understand correctly, it seems the the clan campaign that uses the match making service works ok, but no surprises there since this is clearly more merketable.

    It's the classic team mp play of 2v2, 3v3 that was found problematic, right?
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

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  24. #24
    Rolluplover Member Kocmoc's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by gollum View Post
    Read your thread about it. If i understand correctly, it seems the the clan campaign that uses the match making service works ok, but no surprises there since this is clearly more merketable.

    It's the classic team mp play of 2v2, 3v3 that was found problematic, right?
    Wait. The normal Hosting works good so far, you can (like classic) setup a game, people join you and than you start - this seems to work goood!
    The Problem is the Team-Match-Maker. You can set up your team with up to 4 player and than let the MM search you a game.
    This is the only way for rated games and to gain clannpoints or influence.

    We tried to host games the normal way yesterday, with the problem, that most player are new and dont join those games.
    So, if you want to play teamgames right now, you have to find you a team somehow, else you hardly will play 2v2 or higher teamgames at all.
    Its pretty much down to 1v1 and MM.

  25. #25

    Default Re: No DX 11 Support Upon Release

    I see, thanks for explaining.
    Last edited by gollum; 03-16-2011 at 12:23.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  26. #26

    Default Re: No DX 11 Support Upon Release

    I'm not so much annoyed at the fact that there's no DX10/11 or AA for the moment but at the way it was announced. It seems like they knew beforehand, when the game went gold, but didn't tell everybody until slightly after release when it was too late to get refunds/cancel pre-orders for those who rushed out and bought it. Maybe I've misunderstood or misread the situation but that's how it seems to me. Not a great way to treat your fans.
    My view is that it is deserable to be both loved and feared; but it is difficult to achieve both and, if one of them has to be lacking, it is much safer to be feared than loved. - Niccolo Machiavelli

  27. #27
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: No DX 11 Support Upon Release

    Quote Originally Posted by IlDuce View Post
    It seems like they knew beforehand, when the game went gold, but didn't tell everybody until slightly after release when it was too late to get refunds/cancel pre-orders for those who rushed out and bought it. Maybe I've misunderstood or misread the situation but that's how it seems to me. Not a great way to treat your fans.
    Yes, the situation can certainly be interpreted that way.
    "Après moi le déluge"

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