I was wondering what your opinion of the demo was. I particularly wasn't very impressed and just felt as if it was a reskinned NTW with slightly better AI.
Thoughts?
I was wondering what your opinion of the demo was. I particularly wasn't very impressed and just felt as if it was a reskinned NTW with slightly better AI.
Thoughts?
Ja mata, TosaInu. You will forever be remembered.
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
nvm
Good enough to buy it. The price will drop to 25 euro's in no time here.
The pursueing of enemy units by cavalry went well; I didn't have to micro manage them (relieve).
My only real concern is the lack of different unit types, cos in Empire every faction had the same gunmen (yeah other colors but that don't count)
I'm not that bothered by the higher movement speed, it's just a thing to get used to.
Empire was boring.
I was highly disappointed, particularly because I got the impression that this was going to be a sort of "back to basics" effort where the developers were really going to work on improving the battle engine. It was not, imho.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Then you are asking for a completely different game? I don't know what your are trying to or expect out of CA. Its engine has been rebuilt like 3 times from the ground up. The demo is like barely playable regrettably and almost everything is different in shogun 2 versus the original. The MP part is of the larger focus and its much needed.
Sorry, I am not trying to be overcritical here its just that I dont understand what you mean by "revolution".
The demo is what it is: a heavily shackled and scripted tour of the game. The battles move a bit too briskly and the lack of Anti-Aliasing is really annoying, but beyond that I'm not sure what you're talking about. Played with the Free-Campaign mod which unshackles both you and the AI and it was really fun, i even lost a couple games when I tried to go crazy DoW'ing everyone like I used to in ETW/NTW.
As far as engine is concerned the game moves and feels much more fluid than ETW/NTW ever did. Personally, i'm excited by the prospect of not having to wait three weeks for the AI to take its turn.
I've been a long time fan of TW games and every new game brings something fresh to the table that makes it worth the money.
I actually prefer the shortened battle durations, as I usually ended up auto-resolving in Empire for not wanting to take the time to fight myself. I just hope that battles don't become too rock-paper-scissors-like.
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
I have high expectations of S2TW. They hyped it greatly and I thought they had some pride to make it really good, comparable to the original.
But it's not. It feels very much like ETW/NTW, and it's not really because of the engine. Look at STW and MTW, or RTW and M2TW. Despite being on improved versions of the same engine it felt much more different compared to the first iteration of the game.
CA, in my opinion, should stop releasing games by the belt every year. Focus, and create one mega game each two three years that will create a very very enjoyable experience. S2TW, albeit a demo, was not impressive at all. Good, with better AI, and representative of the Sengoku Jidai, but nowhere near the quality some of us have expected. Yes, you might say it's a demo, but the demo is a demonstration of the original game.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Why the h#*! is everything so shiny? Someone went a little crazy with the bloom effects.
Gameplay wise, can't tell, the shinyness actually hinders my ability to pick out stuff on the battlefield.
I didn't have that high an expectation for the game anyway but nonetheless from what I have played so far I have enjoyed it. The unit speeds don't seem as insanely daft as Rome but the actual movement of the foot units at times looks kind of stupid, very clunky imo. Like the hostages they have added in diplomacy.
I was pretty pissed that the campaign only let me play one battle.
And I realized that I will have to wait until I get a new computer before I get this game.
That being said, it was eh. But then again, all I got to play was that one giant battle where you get betrayed, and a small, not-even battle with rebels on the campaign thing.
Also the encyclopedia didnt work for me :(
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The TW:S2 demo leaves me a bit helpless. Firstly I'm really astonished that my four to two year old system (Intel Core 2 D 2,4 GHz, 3 MB RAM, NVidia GF 8800 GTX) can manage the game on high settings without problems.
I cannot judge the two most important factors, CAI and BAI, from the demo. Let's wait and see. But I don't like the graphics. That does not mean that the technique is bad. I'm not a graphics fan, I can't even judge about it. It means that the overall impression of the battle scenes for me is a little bit "gaudy". Shiny little maniacs with swords running all over the field with speed of light. I don't have the feeling to be on a battlefield that I have in E:TW. Combined with the fact that hooks and ropes for instant castle occupation are in the game (most hated feature in E:TW for me) and that I'm unfortunately not that much interested in Sengoku period history (would have preferred an all Asia setting from 1100 to 1600 perhaps), I will probably skip the title like N:TW which I also didn't buy. Or at least wait till the high speed soldiers will be changed by modders.
Edit: on the campaign map I am a little bit annoyed about the unit info cards, especially the childish pictures of the soldiers. Shall reflect Japanese style probably, but should have been done better with more exact drawings and view of the whole body.
Last edited by geala; 02-26-2011 at 08:54.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
I know what you mean. My comp has only seen a few maitenence upgrades in the last few years, and it runs S2 way better than it ever ran ETW/NTW. There must have been some serious optimization concerns addressed in the engine since that time. Huge points to CA for the work done there, no doubt.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
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I am an Unstoppable Force, an Immovable Object
I, too, have been impressed by how well it runs. Though the shine off some of the units is too much. Also, the 3d portraits of units/agents on the campaign map seem really low resolution and have no AA. The diplomacy screen 3d characters are also weirdly poor graphics.
In the first historical battle, the 1600 betrayal one, the battle seemed to move very fast. No time for deliberation or much strategy a la MTW.
The tutorial is a bit of a joke - it's so scripted and tightly controlled that you can't get a feel for the campaign. And only being able to fight 3 battles? What good reason could they have for that?
Couldn't really get a feel for the AI.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
I played just the campaign part earlier this week, but skipped the battles. Today I tried the battles. In short, it was a disaster. I had little to no control over the army and formations were non-existent. Part of the problem was just trying to follow the steps from the advisor. It wasn't bad until the last half of the second battle when things started to unravel. I was having problems with camera control selecting units and clicking properly to get my units to do what I wanted them to do. I felt like a drunken taisho commanding a Chinese fire drill (yet the scripted battle still let me win). All attempts to form a battle line resulted in more chaos - kind of funny looking back on it but very frustrating at the time. I'm going to have to make some control adjustments or just practice getting used to the command and control that are the default.
The castle siege was more of the same, except I was intimidated by the huge castle - very intimidated. In addition to horrible control issues, I had not a clue how to approach the assault or use the new units. The cannons ran out of ammo before the front gate was destroyed and with that, the only real plan I had for the battle. Chokosabe bodies littered the ground in front of the castle gate. At least my ninjas bled all over the ground inside the castle - cleaning up that mess oughta teach the enemy a lesson.
Anyway, it was not a very pleasant experience on the battlefield. At this point I hesitate to even attempt the historical battle until I can exercise some manner of control over an army. Back to the class room for me.
Aside from the above, I was very pleased with the pace of movement and combat. Movement felt natural, not rushed, giving me plenty of time to panic as I attempted to futilely introduce some organization to the mob, er, army. Likewise with combat, it was drawn out long enough for me to not only panic at the flanking moves the AI made, but also allow me time to wish really, really hard that my units would just move where I want them on their own without me having to attempt giving an order. All in all, I'm pleased with the mechanics.![]()
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I find it strange that I had (apparently one of the few) no problems with the gamespeed, then again I started with Rome.
That people have no time to react is only the first couple of times you play it. You'll learn to react faster. I mean my brother plays CoH and he can react fast as ****! If I try that game I fail miserably, but hey, I haven't put the time in it to learn it. Same goes for S2:TW, just play it a little longer, before saying OMG IT'S TOO FAST I CAN'T USE TACTICS. I know this because I hated M2:TW when I first played it; later loved it. Same goes for E:TW.
Btw, can't you turn off the shinyness? (Bloom) So, if you can, how's that a problem? :S
And how come you can't make formations? I can (at least in the second and third battle)
Now the castle siege; I also didn't see an opening, but atleast my cannon broke the damn gate. But first I had my Shinobi and thought, after hearing the advisor, that they could infiltrate the castle very easily and thus I sent them to the castle centre. First I noticed that they could hide themselves about everywhere, then I started moving them around and thought (seeing how the ran/walked) they hide too when they move (or stay low). So I sent them and they got stomped by archers. Now I'm asking myself how are shinobi effective if they can't walk in silence? It was really a worthless unit, they also died very quick in hand-to-hand combat. So what's the point letting them climb up and capture the centre if they can't even hold out against Ashigaru.
After the painful defeat of my shinobi, I wanted to make a mass attack; attacking them from all sides. Ashigaru trough the gate, samurai swordsmen plus the bow hero and the general to the left side of the castle, horsies to the right side (dismounted) and archers supporting the ashigaru (I left the monks behind, stupid).
Result: Samurai swordsmen died, horsies died, ashigaru fared pretty well although sustaining heavy casualties, archers stayed a bit more alive, and didn't want to risk my general. So after the samurai failed I sent my monks in and they beat the living **** out of those archers (don't understand why they had matchlock). Luckily I had a lucky shot with my cannons which killed a cavalry unit for 1/3, which probably helped. And soon after my monks had beaten the archers I won, although I should have died. Strange thing too was that the balance of the power in the upper right corner was in favor of me even though I sustained heavy casualties in comparison with the enemy.
Also those points on the map are lame (archery dojo, farmhouse, Buddhist temple).
My only concern so far is the originality of the troops between different clans. I know the Takeda (I believe) have better Cavalry, but only the word Takeda has been put in front of the standard names, which is utterly lame.
Last edited by Drunk Clown; 02-27-2011 at 11:19.
Then suggest a better option... This is Japan were talking about, not Europe. Different clans had different preferences over army composition, but any diversity or originality that the developers might implement, would mostly be made up. Unless we go to the Empire/Napoleon solution of having unique units you can only have one/couple of.
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
I have no knowledge of Japan whatsoever. Still without the noticeable difference I find it very hard to make the choice of choosing a clan. In previous Total War games my choice was based on recruitment of different units between different factions (e.g. I played Russia a lot in M2TW due to the Cossack units and the Boyar sons). But now, I have no idea which clan to pick because to me there's no big difference between the clans other than the location.
I don't understand how the second tutorial battle is giving people problems. You just chew through the monks in the forest and flank your cav to the left like the guy tells you to, right?
I personally just wasn't getting the UI (user interface). There are enough differences from STW that I couldn't wrap my mind around it on the first go-round. For example, A and D are strafe left/right and I was mentally thinking rotate left/right. That messed me up a bit. I know Q and E to rotate, but I was expecting A/D so I'd naturally go to those keys when I wanted to rotate - then I'd remember and switch. Also, I'd select 2-3 units and then attempt to draw/drag out a formation for them at a location and the units would get de-selected - I had no problem in doing this with a single unit though. It was a series of issues like this that lead to frustration during the battle and clear thinking when out the window - like stopping all movement and consult help screen and UI control set-up before I continued.
In that second battle with my army in disarray, when I saw the monks in the forest, my cav units were right in front of them when the advisor said to send the naginata after them. I used the cav anyway, since the naginata where just too far way. By the time the cav finished routing the monk/guns, 1) I had lost track of the enemy cav coming around my left (again frustration and panic distracted), and 2) one of my cav was way off to my right near the edge of the map. It is not that the second battle was hard, it was just my inability to handle the UI. This problem followed through with the castle battle as well.
The problems I had with the demo were all squarely sitting in my lap, not the demo's.
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