Results 1 to 11 of 11

Thread: KH Phalangitai available? SPQR already beaten - if dependent from some March of Time

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default KH Phalangitai available? SPQR already beaten - if dependent from some March of Time

    found some older Threads with this question - and there it is explained to wait for the March of Time - some Roman development. ..but this time i kept peace with the seleucids and expanded west (mainly to conquer the romaioi early as possible - since i play vh battles) - now, with peace in the west, i´m ready to cross the Hellespont but miss the Phalangitai units to match the Seleucids.
    ..will this March of time event happen anyway (and so able to train Phalangitai) ? - or must i wait in vain now for them since the Romaioi are beaten? ..date in my campaign now is 244BC.

  2. #2

    Default Re: KH Phalangitai available? SPQR already beaten - if dependent from some March of T

    Conditions:
    1. Faction: SPQR
    2. Huge Roman City ( must be Ariminium, Arretium or Capua, iirc, not Roma! ).
    No SPQR no March of Time.
    - 10 mov. points :P

  3. #3

    Default Re: KH Phalangitai available? SPQR already beaten - if dependent from some March of T

    if they still exist(they hae some province in gaul) you can gift capua to them. that should meet with the conditions(if it's huge already)
    otherwise you have to mod the EDU
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: KH Phalangitai available? SPQR already beaten - if dependent from some March of T

    Quote Originally Posted by Ca Putt View Post
    if they still exist(they hae some province in gaul) you can gift capua to them. that should meet with the conditions(if it's huge already)
    otherwise you have to mod the EDU
    that's actually in EDB

    personally, I remove the condition "and marian_reforms" from both KH phalangitai and Hysteroi Pezhetairoi myself, so I can crush those Romans at will (without the need to babysit them) - BTW, also make most faction had their late BG by default as well

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  5. #5
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default Re: KH Phalangitai available? SPQR already beaten - if dependent from some March of T

    ups didn´t know that - no, i can´t babysit the romaioi anymore ...since anytime in my campaigns when they´re actually beaten and only have some northern barbarian province left without money ...they still produce somehow lots of annoying troops and lots of Family members - so i made ultimate peace with them.
    also in previous campaigns i did try often to offer a province as a gift to an ally - strangely enough only once it was accepted - and it was a long time ally - so i have my doubts if the AI for the romans will allow that.

    but i have to mod something now anyway... just dont know how?
    @Cute Wolf - how do you remove this condition - EDB? .. and what you mean with: make most faction had their late "BG"? by default as well?

  6. #6

    Default Re: KH Phalangitai available? SPQR already beaten - if dependent from some March of T

    BG = bodyguards. Some factions get different, though not allways better, bodyguard units after the March of Time ( Pontos = worth: "ap" sword instead of previous cool mace - less lethality; Armenia = better - armoured Kataphrakts; etc. ).
    If you want to grant a faction a settlement you should offer them some money, say 2k mnai, otherwise they´d reject... You could also install "Forced diplomacy" mod, then AI will most likely accept any treaty which is not contradicting with their vital interests, or is impossible for them to fulfill.
    - 10 mov. points :P

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO