I think it will be an impossible social class "upgrade"...
I think it will be an impossible social class "upgrade"...
The thing with modding is that they can't change the base game itself. Sure they can do some wonderful things with scripting and they can rework the way we look at standard game mechanics such as buildings to give an entirely different feel to the game (ie. province management as opposed to purely city management) but the problem remains that the base game cannot be changed.
So if you cannot upgrade units 'Mount & Blade' style in Medieval2 Total War then there is no way for them to mod that in. Even so, I'm not sure how realistic it would be in any case.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
the only thing i could think of would be scripting a reaccuring event that when you move a unit of ... hoplitai haploi with 9 Xp into a predefined city or city with a specific building, it gets replaced by a unit of Hoplitai with 3 XP. dunno if this works but I'm quite sure that it would have to be done for every unit seperately and thus beeing a HUGE pile of scripting that'd slow down the game drastically.
plus in EBII only every 3rd XP gives a bonus on stats ;).
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
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