Results 1 to 15 of 15

Thread: Upgrading Units in EBII

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Upgrading Units in EBII

    Quote Originally Posted by Vermin View Post
    will it/could it be possible to have the facility to upgrade units in EBII?. for instance after many years of hard campaigning might I be able to upgrade/convert my Levy Hoplites into classical Hoplites without disbanding and re-raising a new unit - and hence losing ALL their experience. It would be nice if I could reward my loyal troops in this manner - even if a loss of some of their experience (to account for increases in their base stats) was necessary. Or is this beyond the engine of MTW2?

    Regards

    Vermin
    How would that even make any sense anyway (it is not technically feasible). Individual soldiers may have earned their commission to advance up the social rank, but entire units wouldn't. You would never find a general saying to a full formation of poor men that because they had done well in that last battle they could all enjoy more land to provide themselves with better armour. Its very gamey and not historical by any means or understanding. A unit is not the same people appearing in each battle each time, but an abstraction of your faction employing that number of soldiers equipped in that particular way.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  2. #2
    mostly harmless Member B-Wing's Avatar
    Join Date
    May 2006
    Location
    on the Streets of Rage!
    Posts
    1,070

    Default Re: Upgrading Units in EBII

    I think that is as definitive an answer to the question as there can be. Case closed.

  3. #3
    Member Member Paltmull's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    498

    Default Re: Upgrading Units in EBII

    Plus, you could always roleplay this by using the create_unit cheat.

    Spoiler Alert, click show to read: 


  4. #4

    Default Re: Upgrading Units in EBII

    Quote Originally Posted by Paltmull View Post
    Plus, you could always roleplay this by using the create_unit cheat.
    this is what i do! or when i capture syrakuse, my classical hoplites get re-equipped in the syracusan fashion

  5. #5

    Default Re: Upgrading Units in EBII

    Ah, I see the class issues would be a problem for large scale use for many potential upgrades. For those occasions when it could be warranted... for example for roleplaying, or to represent re-equipment with better, possibly captured armour/weaponry or to reflect the more formal integration of irregular or mercenary formations into an army the work arounds described above will be handy. I had not really given consideration to the "gameyness" aspect since I saw it as of more limited application. However, as Foot has noted, given the high level of abstraction represented by the units "A unit is not the same people appearing in each battle each time, but an abstraction of your faction employing that number of soldiers equipped in that particular way." (and even the number of soldiers is of course highly abstracted), no-upgrade makes sense. I take it that the raising of the better equipped or more experienced troops within the faction's OB is the way EB has chosen to generally represent such (limited) upgrade potential as did historically exist.

    Regards

    Vermin
    Last edited by Vermin; 03-20-2011 at 06:36.

  6. #6

    Default Re: Upgrading Units in EBII

    What about the armour upgrading feature in M2TW? You build the requisite building to upgrade the units defence stat, but it also changed their equipment. For example, a unit of levy spearmen started off with no armour, but if you built a tanner you could retrain or recruit new levy spearmen with leather armour and with a blacksmith you could give them chainmail, as apposed to RTW where it only upgrades their defense stats.

    A unit of levy hoplites for example could start off with no armour, but with a bronze shield could be upgraded with leather or a linthorax or something similiar, where as a unit of proper hoplites would start with a linthorax and get something slightly heavier.

  7. #7

    Default Re: Upgrading Units in EBII

    I really really really hope that is already being implemented in EBII. It was so awesome in MTWII and isn't any more gamey than defense upgrades found in blacksmiths in EBI, just now there is a visual representation of those upgrades.

    It gives a sense of improvement of your empires infrastructure as well as your own units fighting ability or individual wealth.
    Last edited by fomalhaut; 03-22-2011 at 02:11.

  8. #8
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Upgrading Units in EBII

    If you look at some previews (I believe the Boii preview was the first to show it), you can already see that they will use it to represent different era's of the units.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO