Does anyone know what effects, if any, your capital province and city have in the game?
Does anyone know what effects, if any, your capital province and city have in the game?
Hmm, not sure. You get one extra recruitment slot, and of course any wounded/jailed/confused agents or characters show up in the home province once they're all better. Also, if you lose it you get a special message about how you've lost your home province. Then, when you win it back you get another message confirming that yep, you just won it back.
Beyond this? Dunno.
Good thing you mentioned the extra recruitment slot. So that's why recruitment in my Capital always works better than in the other provinces!
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
There is also the self-shame you should feel in letting your capital fall to the pigs from another clan...like I did.![]()
This space intentionally left blank
It's kinda annoying as Chosokabe whenever I get agents injured/arrested or I get new heirs. I have to ship them to the mainland to be of any use.
I think in some cases they have it easy, because you always have fleets close by there (at least I do) and you can then ship the agent in 2 turns to pretty much anywhere you'd need if your strategy is to win over the Shikoku and start taking the other isles from the western side.
If you are the Date for instance, you might have a long trek to get anywhere useful.
Total war games played so far:
STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2
One could relocate their capital in Medieval 2, but I don't think it's an option in Shogun 2.
Artillery adds dignity to what would otherwise be a vulgar brawl.
Capitals give the option to become vassals when you capture them, normal provinces dont.
Bookmarks