it's now 100BC in this game i'm playing that, for the first time, i know alot more about ancillaries and traits than i did before (thanks to you guys)
What's changed from my last post?
1) Byzantium has this sweet Pantheon of Ares giving +4 morale...I've pretty much made it my sole production facility, albeit on a small scale now that i have about a dozen stacks of modern infantry plus 4 small cavalry stacks (oh, and one stack of high experience pre-marius troops) and 1 stack of elite infantry. That soaks up most of my revenue so i get about 10-20k per turn surplus (that's with yearly games/races)
2) I have 4 mars production facilities, albeit without the coliseum building (i found i truly didn't need/want the lions/gladiators there specifically) just the plain arena. Since i had larissa as the artemis temple (and capital) i had thermon, thessa, corinth and athens routing troops there...absolutely amazing when you need to generate those comfy revenue sinks quickly.
3) I didn't need a temple of governing to get carnifex/magistrate so i actually got rid of any temple at bylazora...plus have a drop in revenue every once in a while helps. =) ...A general at a rowdy city is great with Physician, Herald, Orator, Satirist, Carnifex, Praetorian Guardsman, Librarian, and Elder Senator
4) speedy generals switched out the armourer for a herbalist, (Priestess of Juno, Physician, Herbalist, Chirugeon, Quartermaster, Geographer, Drillmaster, Intrepid Explorer) now that i got a temple of bendhis up north...and oh my gawd i'm using them as shuttle service for non-speedy units back and forth - really helpful for getting peasants out to frontier zones for garrison duty and depleted units back to the Ares temple for healing (keeping those stacks draining revenue)
5) there's something else about money problems: just keep sending a general into allied territory and eventually you'll get a "financial investigation" mission from the senate which will gank huge sums from money...haha one time i had a -200k deficit and loved every minute of it. lol
6) The biggest issue is preventing boredom - with almost 40 males in the family tree it's hard not to rampage with my infantry stacks. It helps that the teenagers are going for hale and hearty, plus the speedy generals who have hale and hearty are zipping around with courier duty and rebel smacking...My only shortage in ancillaries are 'soothsayers' which is keeping me occupied at the end of each turn having useless generals run away from a single rebel stack up north.
I just don't see myself getting overwhelmed with all the micromanagement now that i am no longer trying to get ancillaries by shoving them into the capital and hoping for the best...it just seems to kinda flow. The trait hunting is confined to just one city; the spies get generated from sparta and leapfrog north and end up in Tylis (which seems to generate courtesans and dancers 24/7); my speedy generals can courier, rebel smack, and act as attack generals all in one; My diplomats keep me supplied with recruits so no sweat about losing my ancillaries...i think the ironic thing about all this is i started the game wanting to make the perfect administrators - and i only have three or four, simply because i generate too much income to warrant focusing on cash cows. (a perfect administrator would be Physician, Treasurer, Elder Senator, Librarian, Oracle, Priest of Mercury, Scribe, and Freeman Clerk)
I think the main reason i try to have all my cities at Very High tax bracket is that it's the ability to lower the taxes without worrying about it, when you need that extra temporary safety valve for revenue. (which is why i avoid farms whenever possible...kinda hard to maintain yearly games/races, low garrison numbers, and an imperial city with <15k people all in one)
*shrug* I dunno...I just found that cities with large farms invariably got stuck in a situation where i was forced to use max garrison numbers and STILL need monthly games - and forced into low tax rates unless i had a perfect administer (and had to worry about keeping him incorruptible) - That and having populations balloon out of control faster than i could generate revenue sinks like army stacks.
mmmm...yah. there's something else too: It's not the cities revenue that is important as much as family number pop cap increase...I'm finding the rumor is correct on this forum about ~2 males per province gained is the max pop hardcoded. That's where my mindset is this game: hardly any academies and hardly any farms. hardest thing is resisting the temptation to BUILD EVERYTHING! just wanna click on it...just wanna click on it
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