I am truly amazed nothing was mentioned in that feature list about improving castles one way or another! Whether they plan to include improvements under the improved AI re-balancing tag I have no idea, but surely they can't be under the impression that CASTLES, as they stand, are OK!!!
Let me just reiterate some of the many problems people have discussed regarding castles on the strategic map and tactical battles involving castles:
Strategic:
1. The ongoing debate on whether infrastructures such as Dojos should be degraded/destroyed when the attacking army just takes the province....or whether this should occur when the castle is taken as well. I won't elaborate any more on this as this was a topic that created a huge debate in this forum not so long ago!
2. Whether this degradation/destruction of infrastructures should be decided by default (as it is) or by the attackers or defenders!
Tactical:
1. Why defending a castle is sooo pointless since basically the defenders get no real advantage or even any protection from the castle walls.
2. Why some of the troops you had in the castle on the strategic map appear as reinforcements BEHIND the advancing enemy army....this is obviously not right!!!
3. Related to number 2, and assuming that number 2 isn't a bug....Why can't one select the units that appear in the castle and the ones that appear behind the enemy? Quite often I have had my cavalry in the castle and my musketeers and archers coming in as the reinforcements! Completely irrational!
Feel free to add your comments on castles....
A concerned DoCToR
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Online name: DoCToR Otomo
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