I agree, havent seem the AI use it so far. Odd, since it did use it in previous TW titles. I'd expect this to be patched.1. Open formation isnt used
I've had the AI move to standoff range and shoot when it had a clear superiority in missile troops (like 2-1 ratio).2. even with more missles than you, he is attacking with melee
I disagree. AI definately moves to elevated positions, uses forests for cover/ambushes etcetera.3. terrain advances are not used
Up to a point; they stay in formation whilst marching, but then so do I. Better to lose a few men extra to missiles (you're going to have causalties anyway) than to spread out too far and lose much more because of unsupported and cut off units (especially if enemy has cavalry).4. army mostly is bunched up, so you can hit a lot with your archer
Not 100% sure what you mean, but I have seen the AI respond to me trying to get cavalry units round the back by 'detaching' one or more spear units and sending them backward to face my cavalry.5. frontal movement all the time
In all I think the AI is a big improvement over previous titles. Occasional glitches are there, but nothing like before.
My biggest gripe is that I still think the AI commits its generals to combat to easily; my biggest victories are won when I kill the general early, causing a huge morale hit to the enemy. I often dont use my own general in combat at all until it is time to chase down routing troops :)
Much more useful to use his abilities and morale-boost-circle-thingy.
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